- Attack
- 233
- Defense
- 149
- HP
- 216
100% CP
- Shadow RaidsLv20
- 1,722
- min 1,582
- Weather boostLv25
- 2,153
- min 1,977
- MaxLv50
- 3,408
- Lv40 3,014
At a glance
Basics
Shadow Exeggutor is a Grass/Psychic-type Pokémon. Its 100% IV CP is 1,722 at level 20 (Shadow Raids), 2,153 at weather-boosted level 25 and up to 3,408 at level 50. It is most vulnerable to Bug attacks (2.56×) and also weak to Fire/Ice/Poison/Flying/Ghost/Dark attacks (1.6×). It resists Water/Electric/Grass/Fighting/Ground/Psychic attacks. In raids, Extrasensory + Solar Beam is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 3 km you walk together.
- Category
- Coconut Pokémon
- Buddy distance
- 3 km
- Second Charged Attack
- 60,000 Stardust · 60 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 3,408 / 3,449
- Shadow modifiers
- Attack ×1.2, Defense ×0.83 in battle (not shown in CP)
Exeggutor originally came from the tropics. Its heads steadily grow larger from exposure to strong sunlight. It is said that when the heads fall off, they group together to form Exeggcute.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- Shadow Pokémon: when to purifyShadow Pokémon have 1.2× Attack but also take more damage, and they cost 1.2× Stardust and Candy to power up.
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
Best movesetsLv40 · 15/15/15 IVs
- 1
Extrasensory
Solar BeamBest100% efficiency18.1TDO 396 - 2
Extrasensory
Psychic100% efficiency18.1TDO 396 - 3
Confusion
Psychic99% efficiency17.9TDO 391 - 4
Confusion
Solar Beam98% efficiency17.8TDO 390 - 5
Zen Headbutt*
Psychic97% efficiency17.5TDO 383
Top 5 of 12 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Shadow modifiers (1.2× Attack, 0.83× Defense) are included. Against a specific boss, moves of the types it's weak to do more. * Exclusive moves require an Elite TM.
Learnable moves
Fast Attack4
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
ExtrasensoryBestPsychic · 1s · STAB | 11 | +11 | 13.2 | 11 |
ConfusionPsychic · 1.5s · STAB | 19 | +14 | 15.2 | 9.3 |
Zen Headbutt*Psychic · 1s · STAB | 11 | +9 | 13.2 | 9 |
Bullet SeedGrass · 1s · STAB | 7 | +13 | 8.4 | 13 |
Charged Attack3
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Solar BeamBestGrass · 5s · STAB | 180 | 100 | 43.2 | 2.16 |
PsychicPsychic · 3s · STAB | 95 | 50 | 38 | 2.28 |
Seed BombGrass · 2s · STAB | 55 | 33 | 33 | 2 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
- * Exclusive move: a move that was only available during events such as Community Day. It now requires an Elite TM.
Calculate with your Pokémon
Move the sliders or enter a CP and Shadow Exeggutor's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 177.8
- Actual Defense
- 81.6
- Actual HP
- 137
Actual stat = (base stat + IV) × level multiplier. Shadow ×1.2 Attack and ×0.83 Defense are included (not in the in-game CP). Level 51 is the Best Buddy boost.
Move performance at these stats
Confusion
PsychicBest100% efficiencyThis is the best moveset at these stats. That's 76% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 270,000
- Candy
- 312
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 3,014 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 1 | 15 | 14 | 18.5 | 1,500 | 100.0% |
| 2 | 2 | 15 | 12 | 18.5 | 1,500 | 99.7% |
| 3 | 0 | 15 | 15 | 18.5 | 1,497 | 99.6% |
| 4 | 0 | 15 | 14 | 18.5 | 1,493 | 99.6% |
| 5 | 1 | 14 | 15 | 18.5 | 1,498 | 99.4% |
| 6 | 1 | 14 | 14 | 18.5 | 1,495 | 99.4% |
| 7 | 1 | 15 | 13 | 18.5 | 1,497 | 99.2% |
| 8 | 1 | 15 | 12 | 18.5 | 1,493 | 99.2% |
| 9 | 2 | 13 | 15 | 18.5 | 1,500 | 99.2% |
| 10 | 2 | 13 | 14 | 18.5 | 1,497 | 99.2% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Stage 1
- Shadow ExeggutorViewing50 CandyBest moves
Extrasensory
Solar Beam
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×2.56
Bug - ×1.6
Fire
Ice
Poison
Flying
Ghost
Dark - ×0.625
Water
Electric
Grass
Fighting
Ground
Psychic
Show all 18 types
Normal×1
Fire×1.6
Water×0.625
Electric×0.625
Grass×0.625
Ice×1.6
Fighting×0.625
Poison×1.6
Ground×0.625
Flying×1.6
Psychic×0.625
Bug×2.56
Rock×1
Ghost×1.6
Dragon×1
Dark×1.6
Steel×1
Fairy×1
Offensive matchupsBased on learnable moves






