- Attack
- 46
- Defense
- 75
- HP
- 128
100% CP
- RaidsLv20
- 246
- min 216
- Weather boostLv25
- 308
- min 270
- MaxLv50
- 488
- Lv40 432
At a glance
Basics
Kakuna is a Bug/Poison-type Pokémon. Its 100% IV CP is 246 at level 20 (raids, eggs and research), 308 at weather-boosted level 25 and up to 488 at level 50. It is weak to Fire/Flying/Psychic/Rock attacks (1.6×). It resists Poison/Bug/Fairy/Grass/Fighting attacks. It evolves into Beedrill with 50 Candy. As your buddy, it earns 1 Candy every 1 km you walk together.
- Category
- Cocoon Pokémon
- Buddy distance
- 1 km
- Second Charged Attack
- 10,000 Stardust · 25 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 488 / 494
Kakuna remains virtually immobile as it clings to a tree. However, on the inside, it is extremely busy as it prepares for its coming evolution. This is evident from how hot the shell becomes to the touch.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
Movesets need both a Fast and a Charged Attack.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Bug BiteBug · 0.5s · STAB | 5 | +6 | 12 | 12 |
Poison StingPoison · 0.5s · STAB | 4 | +6 | 9.6 | 12 |
Charged Attack1
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
StruggleNormal · 2s | 35 | 0 | 17.5 | 0 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Kakuna's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 36.4
- Actual Defense
- 53.8
- Actual HP
- 85
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
It needs both a Fast and a Charged Attack to calculate.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 432 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
Kakuna only reaches CP 488 at level 50 with 100% IVs, so it can't reach this league's cap. In that case, higher IVs are better.
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 15 | 15 | 15 | 50 | 488 | 100.0% |
| 2 | 15 | 15 | 14 | 50 | 486 | 99.2% |
| 3 | 15 | 14 | 15 | 50 | 485 | 98.9% |
| 4 | 14 | 15 | 15 | 50 | 480 | 98.4% |
| 5 | 15 | 15 | 13 | 50 | 485 | 98.3% |
| 6 | 15 | 14 | 14 | 50 | 484 | 98.1% |
| 7 | 15 | 13 | 15 | 50 | 483 | 97.8% |
| 8 | 14 | 15 | 14 | 50 | 478 | 97.5% |
| 9 | 15 | 15 | 12 | 50 | 483 | 97.5% |
| 10 | 14 | 14 | 15 | 50 | 477 | 97.3% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Base
- Stage 1
- KakunaViewing12 Candy
- Purified Pokémon need about 10% less Candy to evolve (e.g. 12 → 10 Candy).
- Mega Energy comes from Mega Raids and walking with your buddy. After the first Mega Evolution, it takes less energy next time.
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×1.6
Fire
Flying
Psychic
Rock - ×0.625
Poison
Bug
Fairy - ×0.39
Grass
Fighting
Show all 18 types
Normal×1
Fire×1.6
Water×1
Electric×1
Grass×0.39
Ice×1
Fighting×0.39
Poison×0.625
Ground×1
Flying×1.6
Psychic×1.6
Bug×0.625
Rock×1.6
Ghost×1
Dragon×1
Dark×1
Steel×1
Fairy×0.625
Offensive matchupsBased on learnable moves





