- Attack
- 152
- Defense
- 83
- HP
- 128
100% CP
- Shadow RaidsLv20
- 705
- min 615
- Weather boostLv25
- 881
- min 769
- MaxLv50
- 1,395
- Lv40 1,234
At a glance
Basics
Shadow Houndour is a Dark/Fire-type Pokémon. Its 100% IV CP is 705 at level 20 (Shadow Raids), 881 at weather-boosted level 25 and up to 1,395 at level 50. It is weak to Water/Fighting/Ground/Rock attacks (1.6×). It resists Fire/Grass/Ice/Ghost/Dark/Steel/Psychic attacks. In raids, Feint Attack + Flamethrower is its strongest moveset (level 40, 100% IVs). It evolves into Shadow Houndoom with 50 Candy. As your buddy, it earns 1 Candy every 3 km you walk together.
- Category
- Dark Pokémon
- Buddy distance
- 3 km
- Second Charged Attack
- 60,000 Stardust · 60 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 1,395 / 1,412
- Shadow modifiers
- Attack ×1.2, Defense ×0.83 in battle (not shown in CP)
Houndour hunt as a coordinated pack. They communicate with each other using a variety of cries to corner their prey. This Pokémon's remarkable teamwork is unparalleled.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- Shadow Pokémon: when to purifyShadow Pokémon have 1.2× Attack but also take more damage, and they cost 1.2× Stardust and Candy to power up.
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
Best movesetsLv40 · 15/15/15 IVs
- 1
Feint Attack
FlamethrowerBest100% efficiency11.4TDO 92 - 2
Feint Attack
Dark Pulse97% efficiency11.0TDO 89 - 3
Ember
Flamethrower95% efficiency10.7TDO 87 - 4
Feint Attack
Crunch94% efficiency10.6TDO 86 - 5
Ember
Dark Pulse92% efficiency10.5TDO 85
Top 5 of 6 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Shadow modifiers (1.2× Attack, 0.83× Defense) are included. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Feint AttackBestDark · 1s · STAB | 11 | +10 | 13.2 | 10 |
EmberFire · 1s · STAB | 10 | +10 | 12 | 10 |
Charged Attack3
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
FlamethrowerBestFire · 2s · STAB | 65 | 50 | 39 | 1.56 |
Dark PulseDark · 3s · STAB | 80 | 50 | 32 | 1.92 |
CrunchDark · 3s · STAB | 65 | 33 | 26 | 2.36 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Shadow Houndour's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 119.7
- Actual Defense
- 48.8
- Actual HP
- 85
Actual stat = (base stat + IV) × level multiplier. Shadow ×1.2 Attack and ×0.83 Defense are included (not in the in-game CP). Level 51 is the Best Buddy boost.
Move performance at these stats
Ember
FlamethrowerBest100% efficiencyThis is the best moveset at these stats. That's 77% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 270,000
- Candy
- 312
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 1,234 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
Shadow Houndour only reaches CP 1,395 at level 50 with 100% IVs, so it can't reach this league's cap. In that case, higher IVs are better.
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 15 | 15 | 15 | 50 | 1,395 | 100.0% |
| 2 | 14 | 15 | 15 | 50 | 1,387 | 99.4% |
| 3 | 15 | 15 | 14 | 50 | 1,391 | 99.2% |
| 4 | 15 | 14 | 15 | 50 | 1,388 | 99.0% |
| 5 | 13 | 15 | 15 | 50 | 1,379 | 98.8% |
| 6 | 14 | 15 | 14 | 50 | 1,382 | 98.6% |
| 7 | 14 | 14 | 15 | 50 | 1,380 | 98.4% |
| 8 | 15 | 15 | 13 | 50 | 1,386 | 98.3% |
| 9 | 12 | 15 | 15 | 50 | 1,370 | 98.2% |
| 10 | 15 | 14 | 14 | 50 | 1,383 | 98.2% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Base
- Shadow HoundourViewingBest moves
Feint Attack
Flamethrower
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×1.6
Water
Fighting
Ground
Rock - ×0.625
Fire
Grass
Ice
Ghost
Dark
Steel - ×0.39
Psychic
Show all 18 types
Normal×1
Fire×0.625
Water×1.6
Electric×1
Grass×0.625
Ice×0.625
Fighting×1.6
Poison×1
Ground×1.6
Flying×1
Psychic×0.39
Bug×1
Rock×1.6
Ghost×0.625
Dragon×1
Dark×0.625
Steel×0.625
Fairy×1
Offensive matchupsBased on learnable moves






Events2 past
No upcoming events are known yet.
- 2023.05.30Spotlight Hour: Houndour · 2× Catch Stardust
- 2020.09.08Spotlight Hour: Houndour · 2× Candy for catches

