- Attack
- 112
- Defense
- 96
- HP
- 111
100% CP
- RaidsLv20
- 536
- min 493
- Weather boostLv25
- 670
- min 616
- MaxLv50
- 1,060
- Lv40 938
At a glance
Basics
Pikachu is a Electric-type Pokémon. Its 100% IV CP is 536 at level 20 (raids, eggs and research), 670 at weather-boosted level 25 and up to 1,060 at level 50. It is weak to Ground attacks (1.6×). It resists Electric/Flying/Steel attacks. In raids, Thunder Shock + Wild Charge is its strongest moveset (level 40, 100% IVs). It evolves into Raichu with 50 Candy. As your buddy, it earns 1 Candy every 1 km you walk together.
- Category
- Mouse Pokémon
- Buddy distance
- 1 km
- Second Charged Attack
- 10,000 Stardust · 25 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 1,060 / 1,073
- Variants with the same stats
- Pikachu (5th Anniversary), Pikachu (Horizons), Pikachu (Kariyushi), Pikachu (Libre), Pikachu (Pop Star), Pikachu (Rock Star), Pikachu (Shaymin Scarf)
Whenever Pikachu comes across something new, it blasts it with a jolt of electricity. If you come across a blackened berry, it's evidence that this Pokémon mistook the intensity of its charge.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Thunder Shock
Wild ChargeBest100% efficiency8.2TDO 79 - 2
Thunder Shock
Thunderbolt93% efficiency7.6TDO 73 - 3
Thunder Shock
Discharge92% efficiency7.5TDO 72 - 4
Quick Attack
Wild Charge91% efficiency7.4TDO 72 - 5
Quick Attack
Discharge85% efficiency7.0TDO 67
Top 5 of 15 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack3
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Thunder ShockBestElectric · 0.5s · STAB | 4 | +7 | 9.6 | 14 |
Quick AttackNormal · 1s | 10 | +13 | 10 | 13 |
Present*Normal · 1.5s | 6 | +23 | 4 | 15.3 |
Charged Attack5
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Wild ChargeBestElectric · 2.5s · STAB | 90 | 50 | 43.2 | 2.16 |
Thunder*Electric · 2.5s · STAB | 100 | 100 | 48 | 1.2 |
Surf*Water · 1.5s | 60 | 50 | 40 | 1.2 |
ThunderboltElectric · 2.5s · STAB | 80 | 50 | 38.4 | 1.92 |
DischargeElectric · 2.5s · STAB | 65 | 33 | 31.2 | 2.36 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
- * Exclusive move: a move that was only available during events such as Community Day. It now requires an Elite TM.
Calculate with your Pokémon
Move the sliders or enter a CP and Pikachu's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 75.9
- Actual Defense
- 66.3
- Actual HP
- 75
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Thunder Shock
Wild ChargeBest100% efficiencyThis is the best moveset at these stats. That's 83% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 938 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
Pikachu only reaches CP 1,060 at level 50 with 100% IVs, so it can't reach this league's cap. In that case, higher IVs are better.
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 15 | 15 | 15 | 50 | 1,060 | 100.0% |
| 2 | 15 | 15 | 14 | 50 | 1,056 | 100.0% |
| 3 | 14 | 15 | 15 | 50 | 1,052 | 99.2% |
| 4 | 14 | 15 | 14 | 50 | 1,047 | 99.2% |
| 5 | 15 | 14 | 15 | 50 | 1,055 | 99.1% |
| 6 | 15 | 14 | 14 | 50 | 1,051 | 99.1% |
| 7 | 15 | 15 | 13 | 50 | 1,052 | 99.0% |
| 8 | 13 | 15 | 15 | 50 | 1,043 | 98.4% |
| 9 | 13 | 15 | 14 | 50 | 1,039 | 98.4% |
| 10 | 14 | 14 | 15 | 50 | 1,047 | 98.3% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Stage 1
- PikachuViewing25 CandyBest moves
Thunder Shock
Wild Charge
- Mega Energy comes from Mega Raids and walking with your buddy. After the first Mega Evolution, it takes less energy next time.
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×1.6
Ground - ×0.625
Electric
Flying
Steel
Show all 18 types
Normal×1
Fire×1
Water×1
Electric×0.625
Grass×1
Ice×1
Fighting×1
Poison×1
Ground×1.6
Flying×0.625
Psychic×1
Bug×1
Rock×1
Ghost×1
Dragon×1
Dark×1
Steel×0.625
Fairy×1
Offensive matchupsBased on learnable moves





Events5 past
No upcoming events are known yet.
- 2022.06.28Spotlight Hour: Pikachu · 2× Catch Stardust
- 2021.02.23Spotlight Hour: Pikachu · 2× Candy for catches
- 2020.10.13Spotlight Hour: Pikachu · 2× Candy for catches
- 2020.10.06Spotlight Hour: Pikachu · 2× Catch XP
- 2018.01.20Community Day: Pikachu · Exclusive move: Surf

