- Attack
- 96
- Defense
- 132
- HP
- 120
100% CP
- RaidsLv20
- 558
- min 513
- Weather boostLv25
- 697
- min 642
- MaxLv50
- 1,104
- Lv40 976
At a glance
Basics
Beldum is a Steel/Psychic-type Pokémon. Its 100% IV CP is 558 at level 20 (raids, eggs and research), 697 at weather-boosted level 25 and up to 1,104 at level 50. It is weak to Fire/Ground/Ghost/Dark attacks (1.6×). It resists Normal/Grass/Ice/Flying/Rock/Dragon/Steel/Fairy/Poison/Psychic attacks. In raids, Take Down + Iron Head is its strongest moveset (level 40, 100% IVs). It evolves into Metang with 25 Candy. As your buddy, it earns 1 Candy every 5 km you walk together.
- Category
- Iron Ball Pokémon
- Buddy distance
- 5 km
- Second Charged Attack
- 75,000 Stardust · 75 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 1,104 / 1,117
Instead of blood, a powerful magnetic force courses throughout Beldum's body. This Pokémon communicates with others by sending controlled pulses of magnetism.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Take Down
Iron HeadBest100% efficiency4.2TDO 58
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack1
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Take DownBestNormal · 1s | 7 | +8 | 7 | 8 |
Charged Attack1
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Iron HeadBestSteel · 2s · STAB | 60 | 50 | 36 | 1.44 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Beldum's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 66.3
- Actual Defense
- 87.8
- Actual HP
- 80
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Take Down
Iron HeadBest100% efficiencyThis is the best moveset at these stats. That's 85% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 976 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
Beldum only reaches CP 1,104 at level 50 with 100% IVs, so it can't reach this league's cap. In that case, higher IVs are better.
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 15 | 15 | 15 | 50 | 1,104 | 100.0% |
| 2 | 15 | 14 | 15 | 50 | 1,100 | 99.3% |
| 3 | 15 | 15 | 14 | 50 | 1,100 | 99.1% |
| 4 | 14 | 15 | 15 | 50 | 1,094 | 99.1% |
| 5 | 15 | 13 | 15 | 50 | 1,096 | 98.6% |
| 6 | 15 | 14 | 14 | 50 | 1,096 | 98.4% |
| 7 | 14 | 14 | 15 | 50 | 1,090 | 98.4% |
| 8 | 15 | 15 | 13 | 50 | 1,095 | 98.2% |
| 9 | 14 | 15 | 14 | 50 | 1,090 | 98.2% |
| 10 | 13 | 15 | 15 | 50 | 1,084 | 98.2% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Base
- BeldumViewingBest moves
Take Down
Iron Head
From Beldum to the final evolution125 Candy
- Purified Pokémon need about 10% less Candy to evolve (e.g. 25 → 22 Candy).
- Mega Energy comes from Mega Raids and walking with your buddy. After the first Mega Evolution, it takes less energy next time.
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×1.6
Fire
Ground
Ghost
Dark - ×0.625
Normal
Grass
Ice
Flying
Rock
Dragon
Steel
Fairy - ×0.39
Poison
Psychic
Show all 18 types
Normal×0.625
Fire×1.6
Water×1
Electric×1
Grass×0.625
Ice×0.625
Fighting×1
Poison×0.39
Ground×1.6
Flying×0.625
Psychic×0.39
Bug×1
Rock×0.625
Ghost×1.6
Dragon×0.625
Dark×1.6
Steel×0.625
Fairy×0.625
Offensive matchupsBased on learnable moves



Events2 past
No upcoming events are known yet.
- 2024.08.18Community Day Classic: Beldum · Exclusive move: Meteor Mash
- 2018.10.21Community Day: Beldum · Exclusive move: Meteor Mash

