- Attack
- 138
- Defense
- 176
- HP
- 155
100% CP
- Shadow RaidsLv20
- 983
- min 879
- Weather boostLv25
- 1,229
- min 1,099
- MaxLv50
- 1,946
- Lv40 1,721
At a glance
Basics
Shadow Metang is a Steel/Psychic-type Pokémon. Its 100% IV CP is 983 at level 20 (Shadow Raids), 1,229 at weather-boosted level 25 and up to 1,946 at level 50. It is weak to Fire/Ground/Ghost/Dark attacks (1.6×). It resists Normal/Grass/Ice/Flying/Rock/Dragon/Steel/Fairy/Poison/Psychic attacks. In raids, Metal Claw + Psychic is its strongest moveset (level 40, 100% IVs). It evolves into Shadow Metagross with 100 Candy. As your buddy, it earns 1 Candy every 5 km you walk together.
- Category
- Iron Claw Pokémon
- Buddy distance
- 5 km
- Second Charged Attack
- 90,000 Stardust · 90 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 1,946 / 1,969
- Shadow modifiers
- Attack ×1.2, Defense ×0.83 in battle (not shown in CP)
When two Beldum fuse together, Metang is formed. The brains of the Beldum are joined by a magnetic nervous system. By linking its brains magnetically, this Pokémon generates strong psychokinetic power.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- Shadow Pokémon: when to purifyShadow Pokémon have 1.2× Attack but also take more damage, and they cost 1.2× Stardust and Candy to power up.
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
Best movesetsLv40 · 15/15/15 IVs
- 1
Metal Claw
PsychicBest100% efficiency11.8TDO 221 - 2
Fury Cutter
Psychic92% efficiency10.8TDO 202 - 3
Zen Headbutt
Psychic89% efficiency10.4TDO 195 - 4
Metal Claw
Psyshock88% efficiency10.4TDO 194 - 5
Metal Claw
Gyro Ball87% efficiency10.3TDO 193
Top 5 of 9 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Shadow modifiers (1.2× Attack, 0.83× Defense) are included. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack3
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Metal ClawBestSteel · 0.5s · STAB | 6 | +5 | 14.4 | 10 |
Zen HeadbuttPsychic · 1s · STAB | 11 | +9 | 13.2 | 9 |
Fury CutterBug · 0.5s | 4 | +8 | 8 | 16 |
Charged Attack3
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
PsychicBestPsychic · 3s · STAB | 95 | 50 | 38 | 2.28 |
Gyro BallSteel · 3.5s · STAB | 85 | 50 | 29.1 | 2.04 |
PsyshockPsychic · 2.5s · STAB | 60 | 33 | 28.8 | 2.18 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Shadow Metang's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 109.7
- Actual Defense
- 95.1
- Actual HP
- 101
Actual stat = (base stat + IV) × level multiplier. Shadow ×1.2 Attack and ×0.83 Defense are included (not in the in-game CP). Level 51 is the Best Buddy boost.
Move performance at these stats
Metal Claw
PsychicBest100% efficiencyThis is the best moveset at these stats. That's 75% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 270,000
- Candy
- 312
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 1,721 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 13 | 15 | 38 | 1,500 | 100.0% |
| 2 | 0 | 14 | 14 | 38 | 1,500 | 99.8% |
| 3 | 1 | 14 | 14 | 37.5 | 1,500 | 99.8% |
| 4 | 0 | 11 | 14 | 38.5 | 1,499 | 99.7% |
| 5 | 0 | 15 | 15 | 37.5 | 1,497 | 99.6% |
| 6 | 0 | 15 | 14 | 37.5 | 1,493 | 99.6% |
| 7 | 1 | 15 | 15 | 37 | 1,497 | 99.5% |
| 8 | 0 | 15 | 13 | 38 | 1,499 | 99.5% |
| 9 | 0 | 15 | 12 | 38 | 1,495 | 99.5% |
| 10 | 1 | 15 | 13 | 37.5 | 1,499 | 99.5% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Stage 1
- Shadow MetangViewing25 CandyBest moves
Metal Claw
Psychic
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×1.6
Fire
Ground
Ghost
Dark - ×0.625
Normal
Grass
Ice
Flying
Rock
Dragon
Steel
Fairy - ×0.39
Poison
Psychic
Show all 18 types
Normal×0.625
Fire×1.6
Water×1
Electric×1
Grass×0.625
Ice×0.625
Fighting×1
Poison×0.39
Ground×1.6
Flying×0.625
Psychic×0.39
Bug×1
Rock×0.625
Ghost×1.6
Dragon×0.625
Dark×1.6
Steel×0.625
Fairy×0.625
Offensive matchupsBased on learnable moves









