- Attack
- 143
- Defense
- 285
- HP
- 190
100% CP
- RaidsLv20
- 1,398
- min 1,326
- Weather boostLv25
- 1,748
- min 1,658
- MaxLv50
- 2,766
- Lv40 2,447
At a glance
Basics
Registeel is a Steel-type Pokémon. Its 100% IV CP is 1,398 at level 20 (raids, eggs and research), 1,748 at weather-boosted level 25 and up to 2,766 at level 50. It is weak to Fire/Fighting/Ground attacks (1.6×). It resists Normal/Grass/Ice/Flying/Psychic/Bug/Rock/Dragon/Steel/Fairy/Poison attacks. In raids, Metal Claw + Flash Cannon is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 20 km you walk together.
- Category
- Iron Pokémon
- Buddy distance
- 20 km
- Second Charged Attack
- 100,000 Stardust · 100 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 2,766 / 2,799
Registeel has a body that is harder than any kind of metal. Its body is apparently hollow. No one has any idea what this Pokémon eats.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- Beating raids alone (how to use the solo simulator)Anyone can solo a 1-star raid, and six powered-up Pokémon of the boss's weakness types can solo a 3-star. 5-star raids usually need several players.
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
Best movesetsLv40 · 15/15/15 IVs
- 1
Metal Claw
Flash CannonBest100% efficiency8.6TDO 365 - 2
Metal Claw
Focus Blast99% efficiency8.4TDO 361 - 3
Metal Claw
Zap Cannon*99% efficiency8.4TDO 361 - 4
Metal Claw
Hyper Beam99% efficiency8.4TDO 360 - 5
Lock-On
Flash Cannon88% efficiency7.5TDO 320
Top 5 of 12 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more. * Exclusive moves require an Elite TM.
Learnable moves
Fast Attack3
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Metal ClawBestSteel · 0.5s · STAB | 6 | +5 | 14.4 | 10 |
Rock SmashFighting · 1.5s | 17 | +12 | 11.3 | 8 |
Lock-OnNormal · 0.5s | 2 | +10 | 4 | 20 |
Charged Attack4
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Flash CannonBestSteel · 2.5s · STAB | 100 | 100 | 48 | 1.2 |
Focus BlastFighting · 3.5s | 140 | 100 | 40 | 1.4 |
Zap Cannon*Electric · 3.5s | 140 | 100 | 40 | 1.4 |
Hyper BeamNormal · 4s | 150 | 100 | 37.5 | 1.5 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
- * Exclusive move: a move that was only available during events such as Community Day. It now requires an Elite TM.
Calculate with your Pokémon
Move the sliders or enter a CP and Registeel's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 94.4
- Actual Defense
- 179.2
- Actual HP
- 122
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Metal Claw
Flash CannonBest100% efficiencyThis is the best moveset at these stats. That's 88% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 2,447 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 8 | 15 | 24 | 1,500 | 100.0% |
| 2 | 0 | 12 | 12 | 24 | 1,500 | 99.9% |
| 3 | 0 | 7 | 15 | 24 | 1,498 | 99.7% |
| 4 | 0 | 9 | 14 | 24 | 1,499 | 99.6% |
| 5 | 0 | 11 | 12 | 24 | 1,497 | 99.5% |
| 6 | 2 | 13 | 14 | 23.5 | 1,499 | 99.5% |
| 7 | 1 | 15 | 15 | 23.5 | 1,497 | 99.4% |
| 8 | 1 | 15 | 14 | 23.5 | 1,493 | 99.4% |
| 9 | 0 | 13 | 11 | 24 | 1,498 | 99.4% |
| 10 | 2 | 15 | 13 | 23.5 | 1,500 | 99.4% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
Evolution
Damage takenGO multipliers
- ×1.6
Fire
Fighting
Ground - ×0.625
Normal
Grass
Ice
Flying
Psychic
Bug
Rock
Dragon
Steel
Fairy - ×0.39
Poison
Show all 18 types
Normal×0.625
Fire×1.6
Water×1
Electric×1
Grass×0.625
Ice×0.625
Fighting×1.6
Poison×0.39
Ground×1.6
Flying×0.625
Psychic×0.625
Bug×0.625
Rock×0.625
Ghost×1
Dragon×0.625
Dark×1
Steel×0.625
Fairy×0.625
Offensive matchupsBased on learnable moves









