- Attack
- 202
- Defense
- 167
- HP
- 181
100% CP
- Shadow RaidsLv20
- 1,462
- min 1,335
- Weather boostLv25
- 1,828
- min 1,669
- MaxLv50
- 2,893
- Lv40 2,559
At a glance
Basics
Shadow Vileplume is a Grass/Poison-type Pokémon. Its 100% IV CP is 1,462 at level 20 (Shadow Raids), 1,828 at weather-boosted level 25 and up to 2,893 at level 50. It is weak to Fire/Ice/Flying/Psychic attacks (1.6×). It resists Water/Electric/Fighting/Fairy/Grass attacks. In raids, Razor Leaf + Sludge Bomb is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 3 km you walk together.
- Category
- Flower Pokémon
- Buddy distance
- 3 km
- Second Charged Attack
- 60,000 Stardust · 60 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 2,893 / 2,928
- Shadow modifiers
- Attack ×1.2, Defense ×0.83 in battle (not shown in CP)
Vileplume's toxic pollen triggers atrocious allergy attacks. That's why it is advisable never to approach any attractive flowers in a jungle, however pretty they may be.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- Shadow Pokémon: when to purifyShadow Pokémon have 1.2× Attack but also take more damage, and they cost 1.2× Stardust and Candy to power up.
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
Best movesetsLv40 · 15/15/15 IVs
- 1
Razor Leaf
Sludge BombBest100% efficiency15.1TDO 310 - 2
Razor Leaf
Solar Beam98% efficiency14.9TDO 305 - 3
Acid
Sludge Bomb98% efficiency14.9TDO 305 - 4
Acid
Solar Beam97% efficiency14.7TDO 302 - 5
Razor Leaf
Petal Blizzard91% efficiency13.8TDO 283
Top 5 of 8 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Shadow modifiers (1.2× Attack, 0.83× Defense) are included. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Razor LeafBestGrass · 1s · STAB | 13 | +7 | 15.6 | 7 |
AcidPoison · 1s · STAB | 11 | +10 | 13.2 | 10 |
Charged Attack4
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Sludge BombBestPoison · 2.5s · STAB | 85 | 50 | 40.8 | 2.04 |
Petal BlizzardGrass · 2.5s · STAB | 110 | 100 | 52.8 | 1.32 |
Solar BeamGrass · 5s · STAB | 180 | 100 | 43.2 | 2.16 |
MoonblastFairy · 4s | 130 | 100 | 32.5 | 1.3 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Shadow Vileplume's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 155.6
- Actual Defense
- 90.6
- Actual HP
- 117
Actual stat = (base stat + IV) × level multiplier. Shadow ×1.2 Attack and ×0.83 Defense are included (not in the in-game CP). Level 51 is the Best Buddy boost.
Move performance at these stats
Acid
Sludge BombBest100% efficiencyThis is the best moveset at these stats. That's 80% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 270,000
- Candy
- 312
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 2,559 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 15 | 15 | 22 | 1,497 | 100.0% |
| 2 | 0 | 15 | 14 | 22 | 1,493 | 100.0% |
| 3 | 1 | 14 | 14 | 22 | 1,497 | 99.9% |
| 4 | 2 | 13 | 14 | 22 | 1,500 | 99.9% |
| 5 | 0 | 12 | 10 | 22.5 | 1,499 | 99.8% |
| 6 | 0 | 15 | 7 | 22.5 | 1,500 | 99.8% |
| 7 | 1 | 15 | 13 | 22 | 1,497 | 99.7% |
| 8 | 2 | 14 | 13 | 22 | 1,500 | 99.6% |
| 9 | 0 | 13 | 9 | 22.5 | 1,499 | 99.5% |
| 10 | 0 | 10 | 12 | 22.5 | 1,499 | 99.5% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Stage 2
- Shadow VileplumeViewing100 CandyBest moves
Razor Leaf
Sludge Bomb - Shadow Bellossom100 CandySun StoneBest moves
Razor Leaf
Leaf Blade
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×1.6
Fire
Ice
Flying
Psychic - ×0.625
Water
Electric
Fighting
Fairy - ×0.39
Grass
Show all 18 types
Normal×1
Fire×1.6
Water×0.625
Electric×0.625
Grass×0.39
Ice×1.6
Fighting×0.625
Poison×1
Ground×1
Flying×1.6
Psychic×1.6
Bug×1
Rock×1
Ghost×1
Dragon×1
Dark×1
Steel×1
Fairy×0.625
Offensive matchupsBased on learnable moves









