- Attack
- 238
- Defense
- 205
- HP
- 172
100% CP
- RaidsLv20
- 1,831
- min 1,750
- Weather boostLv25
- 2,289
- min 2,188
- MaxLv50
- 3,623
- Lv40 3,205
At a glance
Basics
Magnezone is a Electric/Steel-type Pokémon. Its 100% IV CP is 1,831 at level 20 (raids, eggs and research), 2,289 at weather-boosted level 25 and up to 3,623 at level 50. It is most vulnerable to Ground attacks (2.56×) and also weak to Fire/Fighting attacks (1.6×). It resists Normal/Electric/Grass/Ice/Psychic/Bug/Rock/Dragon/Fairy/Poison/Flying/Steel attacks. In raids, Volt Switch + Wild Charge is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 3 km you walk together.
- Category
- Magnet Area Pokémon
- Buddy distance
- 3 km
- Second Charged Attack
- 50,000 Stardust · 50 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 3,623 / 3,666
There are still people who believe that this Pokémon came from outer space. It emanates a powerful magnetic field.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Volt Switch
Wild ChargeBest100% efficiency15.0TDO 426 - 2
Charge Beam
Wild Charge96% efficiency14.4TDO 408 - 3
Spark
Wild Charge95% efficiency14.3TDO 407 - 4
Metal Sound
Wild Charge95% efficiency14.3TDO 407 - 5
Volt Switch
Zap Cannon92% efficiency13.8TDO 392
Top 5 of 16 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack4
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Volt SwitchBestElectric · 1.5s · STAB | 13 | +20 | 10.4 | 13.3 |
SparkElectric · 0.5s · STAB | 4 | +6 | 9.6 | 12 |
Metal SoundSteel · 0.5s · STAB | 4 | +6 | 9.6 | 12 |
Charge BeamElectric · 1s · STAB | 7 | +14 | 8.4 | 14 |
Charged Attack4
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Wild ChargeBestElectric · 2.5s · STAB | 90 | 50 | 43.2 | 2.16 |
Flash CannonSteel · 2.5s · STAB | 100 | 100 | 48 | 1.2 |
Zap CannonElectric · 3.5s · STAB | 140 | 100 | 48 | 1.68 |
Mirror ShotSteel · 2.5s · STAB | 50 | 33 | 24 | 1.82 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Magnezone's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 151.1
- Actual Defense
- 131.4
- Actual HP
- 111
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Spark
Wild ChargeBest100% efficiencyThis is the best moveset at these stats. That's 82% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 3,205 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 13 | 15 | 17.5 | 1,500 | 100.0% |
| 2 | 0 | 15 | 13 | 17.5 | 1,499 | 99.9% |
| 3 | 0 | 12 | 15 | 17.5 | 1,497 | 99.5% |
| 4 | 1 | 11 | 15 | 17.5 | 1,500 | 99.5% |
| 5 | 0 | 14 | 14 | 17.5 | 1,500 | 99.5% |
| 6 | 0 | 14 | 13 | 17.5 | 1,496 | 99.5% |
| 7 | 1 | 13 | 13 | 17.5 | 1,498 | 99.5% |
| 8 | 1 | 15 | 11 | 17.5 | 1,497 | 99.4% |
| 9 | 2 | 14 | 11 | 17.5 | 1,500 | 99.4% |
| 10 | 0 | 11 | 15 | 17.5 | 1,493 | 99.1% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Stage 2
- MagnezoneViewing100 CandyNear a Magnetic Lure ModuleBest moves
Volt Switch
Wild Charge
- Purified Pokémon need about 10% less Candy to evolve (e.g. 25 → 22 Candy).
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×2.56
Ground - ×1.6
Fire
Fighting - ×0.625
Normal
Electric
Grass
Ice
Psychic
Bug
Rock
Dragon
Fairy - ×0.39
Poison
Flying
Steel
Show all 18 types
Normal×0.625
Fire×1.6
Water×1
Electric×0.625
Grass×0.625
Ice×0.625
Fighting×1.6
Poison×0.39
Ground×2.56
Flying×0.39
Psychic×0.625
Bug×0.625
Rock×0.625
Ghost×1
Dragon×0.625
Dark×1
Steel×0.39
Fairy×0.625
Offensive matchupsBased on learnable moves






