- Attack
- 255
- Defense
- 129
- HP
- 242
100% CP
- RaidsLv20
- 1,853
- min 1,770
- Weather boostLv25
- 2,317
- min 2,212
- MaxLv50
- 3,667
- Lv40 3,244
At a glance
Basics
Excadrill is a Ground/Steel-type Pokémon. Its 100% IV CP is 1,853 at level 20 (raids, eggs and research), 2,317 at weather-boosted level 25 and up to 3,667 at level 50. It is weak to Fire/Water/Fighting/Ground attacks (1.6×). It resists Normal/Flying/Psychic/Bug/Dragon/Steel/Fairy/Electric/Rock/Poison attacks. In raids, Metal Claw + Earthquake is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 3 km you walk together.
- Category
- Subterrene Pokémon
- Buddy distance
- 3 km
- Second Charged Attack
- 50,000 Stardust · 50 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 3,667 / 3,711
More than 300 feet below the surface, they build mazelike nests. Their activity can be destructive to subway tunnels.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Metal Claw
EarthquakeBest100% efficiency16.3TDO 417 - 2
Metal Claw
Scorching Sands99% efficiency16.1TDO 414 - 3
Mud-Slap
Scorching Sands97% efficiency15.7TDO 403 - 4
Mud-Slap
Earthquake96% efficiency15.7TDO 402 - 5
Metal Claw
Drill Run96% efficiency15.6TDO 401
Top 5 of 15 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack3
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Metal ClawBestSteel · 0.5s · STAB | 6 | +5 | 14.4 | 10 |
Mud-SlapGround · 1.5s · STAB | 19 | +13 | 15.2 | 8.7 |
Mud ShotGround · 0.5s · STAB | 4 | +6 | 9.6 | 12 |
Charged Attack5
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
EarthquakeBestGround · 3.5s · STAB | 140 | 100 | 48 | 1.68 |
Iron HeadSteel · 2s · STAB | 60 | 50 | 36 | 1.44 |
Scorching SandsGround · 3s · STAB | 90 | 50 | 36 | 2.16 |
Drill RunGround · 3s · STAB | 85 | 50 | 34 | 2.04 |
Rock SlideRock · 2.5s | 75 | 50 | 30 | 1.5 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Excadrill's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 161.3
- Actual Defense
- 86.0
- Actual HP
- 153
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Metal Claw
Scorching SandsBest100% efficiencyThis is the best moveset at these stats. That's 79% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 3,244 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 2 | 15 | 15 | 17 | 1,499 | 100.0% |
| 2 | 2 | 15 | 14 | 17 | 1,496 | 100.0% |
| 3 | 3 | 14 | 15 | 17 | 1,500 | 99.7% |
| 4 | 3 | 14 | 14 | 17 | 1,497 | 99.7% |
| 5 | 3 | 15 | 13 | 17 | 1,499 | 99.7% |
| 6 | 1 | 15 | 15 | 17 | 1,494 | 99.6% |
| 7 | 1 | 15 | 14 | 17 | 1,491 | 99.6% |
| 8 | 4 | 13 | 14 | 17 | 1,498 | 99.4% |
| 9 | 4 | 14 | 13 | 17 | 1,500 | 99.4% |
| 10 | 4 | 15 | 11 | 17 | 1,499 | 99.3% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Stage 1
- ExcadrillViewing50 CandyBest moves
Metal Claw
Earthquake
- Purified Pokémon need about 10% less Candy to evolve (e.g. 50 → 45 Candy).
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×1.6
Fire
Water
Fighting
Ground - ×0.625
Normal
Flying
Psychic
Bug
Dragon
Steel
Fairy - ×0.39
Electric
Rock - ×0.244
Poison
Show all 18 types
Normal×0.625
Fire×1.6
Water×1.6
Electric×0.39
Grass×1
Ice×1
Fighting×1.6
Poison×0.244
Ground×1.6
Flying×0.625
Psychic×0.625
Bug×0.625
Rock×0.39
Ghost×1
Dragon×0.625
Dark×1
Steel×0.625
Fairy×0.625
Offensive matchupsBased on learnable moves










