- Attack
- 275
- Defense
- 211
- HP
- 205
100% CP
- Shadow RaidsLv20
- 2,307
- min 2,145
- Weather boostLv25
- 2,884
- min 2,682
- MaxLv50
- 4,565
- Lv40 4,038
At a glance
Basics
Shadow Reshiram is a Dragon/Fire-type Pokémon. Its 100% IV CP is 2,307 at level 20 (Shadow Raids), 2,884 at weather-boosted level 25 and up to 4,565 at level 50. It is weak to Ground/Rock/Dragon attacks (1.6×). It resists Electric/Bug/Steel/Fire/Grass attacks. In raids, Fire Fang + Fusion Flare is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 20 km you walk together.
- Category
- Vast White Pokémon
- Buddy distance
- 20 km
- Second Charged Attack
- 120,000 Stardust · 120 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 4,565 / 4,620
- Shadow modifiers
- Attack ×1.2, Defense ×0.83 in battle (not shown in CP)
When Reshiram's tail flares, the heat energy moves the atmosphere and changes the world's weather.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- Shadow Pokémon: when to purifyShadow Pokémon have 1.2× Attack but also take more damage, and they cost 1.2× Stardust and Candy to power up.
- TMs and how to learn exclusive moves (Elite TMs and Community Day moves)Fast TMs and Charged TMs change a move at random, and they can't teach exclusive moves such as Community Day moves.
- Beating raids alone (how to use the solo simulator)Anyone can solo a 1-star raid, and six powered-up Pokémon of the boss's weakness types can solo a 3-star. 5-star raids usually need several players.
Best movesetsLv40 · 15/15/15 IVs
- 1
Fire Fang
Fusion Flare*Best100% efficiency22.5TDO 644 - 2
Dragon Breath
Fusion Flare*93% efficiency21.0TDO 600 - 3
Fire Fang
Overheat92% efficiency20.7TDO 593 - 4
Fire Fang
Draco Meteor92% efficiency20.7TDO 593 - 5
Dragon Breath
Overheat87% efficiency19.5TDO 559
Top 5 of 10 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Shadow modifiers (1.2× Attack, 0.83× Defense) are included. Against a specific boss, moves of the types it's weak to do more. * Exclusive moves require an Elite TM.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Fire FangBestFire · 1s · STAB | 13 | +9 | 15.6 | 9 |
Dragon BreathDragon · 0.5s · STAB | 6 | +4 | 14.4 | 8 |
Charged Attack5
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Fusion Flare*BestFire · 2s · STAB | 140 | 100 | 84 | 1.68 |
Draco MeteorDragon · 3.5s · STAB | 150 | 100 | 51.4 | 1.8 |
OverheatFire · 4s · STAB | 160 | 100 | 48 | 1.92 |
Stone EdgeRock · 2.5s | 105 | 100 | 42 | 1.05 |
CrunchDark · 3s | 65 | 33 | 21.7 | 1.97 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
- * Exclusive move: a move that was only available during events such as Community Day. It now requires an Elite TM.
Calculate with your Pokémon
Move the sliders or enter a CP and Shadow Reshiram's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 207.9
- Actual Defense
- 112.5
- Actual HP
- 131
Actual stat = (base stat + IV) × level multiplier. Shadow ×1.2 Attack and ×0.83 Defense are included (not in the in-game CP). Level 51 is the Best Buddy boost.
Move performance at these stats
Fire Fang
Fusion Flare*Best100% efficiencyThis is the best moveset at these stats. That's 75% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 270,000
- Candy
- 312
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 4,038 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 13 | 8 | 14 | 1,500 | 100.0% |
| 2 | 5 | 15 | 14 | 13.5 | 1,500 | 100.0% |
| 3 | 5 | 15 | 13 | 13.5 | 1,497 | 100.0% |
| 4 | 0 | 15 | 6 | 14 | 1,500 | 99.9% |
| 5 | 6 | 14 | 13 | 13.5 | 1,499 | 99.9% |
| 6 | 4 | 15 | 15 | 13.5 | 1,498 | 99.6% |
| 7 | 4 | 15 | 14 | 13.5 | 1,495 | 99.6% |
| 8 | 4 | 15 | 13 | 13.5 | 1,492 | 99.6% |
| 9 | 0 | 6 | 14 | 14 | 1,497 | 99.6% |
| 10 | 0 | 8 | 12 | 14 | 1,497 | 99.6% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
Evolution
Damage takenGO multipliers
- ×1.6
Ground
Rock
Dragon - ×0.625
Electric
Bug
Steel - ×0.39
Fire
Grass
Show all 18 types
Normal×1
Fire×0.39
Water×1
Electric×0.625
Grass×0.39
Ice×1
Fighting×1
Poison×1
Ground×1.6
Flying×1
Psychic×1
Bug×0.625
Rock×1.6
Ghost×1
Dragon×1.6
Dark×1
Steel×0.625
Fairy×1
Offensive matchupsBased on learnable moves










