- Attack
- 260
- Defense
- 192
- HP
- 209
100% CP
- RaidsLv20
- 2,113
- min 2,026
- Weather boostLv25
- 2,641
- min 2,533
- MaxLv50
- 4,181
- Lv40 3,698
At a glance
Basics
Keldeo (Ordinary Form) is a Water/Fighting-type Pokémon. Its 100% IV CP is 2,113 at level 20 (raids, eggs and research), 2,641 at weather-boosted level 25 and up to 4,181 at level 50. It is weak to Electric/Grass/Flying/Psychic/Fairy attacks (1.6×). It resists Fire/Water/Ice/Bug/Rock/Dark/Steel attacks. In raids, Poison Jab + Sacred Sword is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 20 km you walk together.
- Category
- Colt Pokémon
- Buddy distance
- 20 km
- Second Charged Attack
- 100,000 Stardust · 100 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 4,181 / 4,231
When it is resolute, its body fills with power and it becomes swifter. Its jumps are then too fast to follow.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- Beating raids alone (how to use the solo simulator)Anyone can solo a 1-star raid, and six powered-up Pokémon of the boss's weakness types can solo a 3-star. 5-star raids usually need several players.
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
Best movesetsLv40 · 15/15/15 IVs
- 1
Poison Jab
Sacred SwordBest100% efficiency16.9TDO 545 - 2
Low Kick
Sacred Sword99% efficiency16.8TDO 539 - 3
Poison Jab
Hydro Pump86% efficiency14.5TDO 468 - 4
Low Kick
Hydro Pump84% efficiency14.3TDO 459 - 5
Poison Jab
Close Combat82% efficiency13.8TDO 444
Top 5 of 10 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Poison JabBestPoison · 1s | 13 | +9 | 13 | 9 |
Low KickFighting · 0.5s · STAB | 5 | +5 | 12 | 10 |
Charged Attack5
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Sacred SwordBestFighting · 1s · STAB | 50 | 33 | 60 | 1.82 |
Close CombatFighting · 2.5s · STAB | 105 | 100 | 50.4 | 1.26 |
Hydro PumpWater · 3.5s · STAB | 135 | 100 | 46.3 | 1.62 |
X-ScissorBug · 1.5s | 45 | 33 | 30 | 1.36 |
Aqua JetWater · 2.5s · STAB | 45 | 33 | 21.6 | 1.64 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Keldeo (Ordinary Form)'s stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 164.3
- Actual Defense
- 123.7
- Actual HP
- 133
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Poison Jab
Sacred SwordBest100% efficiencyThis is the best moveset at these stats. That's 79% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 3,698 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 15 | 15 | 15 | 1,498 | 100.0% |
| 2 | 0 | 15 | 14 | 15 | 1,495 | 100.0% |
| 3 | 1 | 14 | 15 | 15 | 1,500 | 99.9% |
| 4 | 1 | 14 | 14 | 15 | 1,497 | 99.9% |
| 5 | 2 | 15 | 12 | 15 | 1,500 | 99.9% |
| 6 | 2 | 13 | 14 | 15 | 1,499 | 99.8% |
| 7 | 0 | 14 | 15 | 15 | 1,495 | 99.5% |
| 8 | 0 | 14 | 14 | 15 | 1,491 | 99.5% |
| 9 | 1 | 15 | 13 | 15 | 1,497 | 99.5% |
| 10 | 1 | 15 | 12 | 15 | 1,494 | 99.5% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
Evolution
Damage takenGO multipliers
- ×1.6
Electric
Grass
Flying
Psychic
Fairy - ×0.625
Fire
Water
Ice
Bug
Rock
Dark
Steel
Show all 18 types
Normal×1
Fire×0.625
Water×0.625
Electric×1.6
Grass×1.6
Ice×0.625
Fighting×1
Poison×1
Ground×1
Flying×1.6
Psychic×1.6
Bug×0.625
Rock×0.625
Ghost×1
Dragon×1
Dark×0.625
Steel×0.625
Fairy×1.6
Offensive matchupsBased on learnable moves











