- Attack
- 146
- Defense
- 156
- HP
- 156
100% CP
- Shadow RaidsLv20
- 982
- min 878
- Weather boostLv25
- 1,228
- min 1,098
- MaxLv50
- 1,943
- Lv40 1,719
At a glance
Basics
Shadow Quilladin is a Grass-type Pokémon. Its 100% IV CP is 982 at level 20 (Shadow Raids), 1,228 at weather-boosted level 25 and up to 1,943 at level 50. It is weak to Fire/Ice/Poison/Flying/Bug attacks (1.6×). It resists Water/Electric/Grass/Ground attacks. In raids, Vine Whip + Energy Ball is its strongest moveset (level 40, 100% IVs). It evolves into Shadow Chesnaught with 100 Candy. As your buddy, it earns 1 Candy every 3 km you walk together.
- Category
- Spiny Armor Pokémon
- Buddy distance
- 3 km
- Second Charged Attack
- 12,000 Stardust · 30 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 1,943 / 1,967
- Shadow modifiers
- Attack ×1.2, Defense ×0.83 in battle (not shown in CP)
It relies on its sturdy shell to deflect predators' attacks. It counterattacks with its sharp quills.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- Shadow Pokémon: when to purifyShadow Pokémon have 1.2× Attack but also take more damage, and they cost 1.2× Stardust and Candy to power up.
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
Best movesetsLv40 · 15/15/15 IVs
- 1
Vine Whip
Energy BallBest100% efficiency10.3TDO 175 - 2
Vine Whip
Body Slam94% efficiency9.7TDO 164 - 3
Vine Whip
Gyro Ball93% efficiency9.6TDO 162 - 4
Low Kick
Energy Ball91% efficiency9.4TDO 159 - 5
Low Kick
Body Slam84% efficiency8.7TDO 146
Top 5 of 6 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Shadow modifiers (1.2× Attack, 0.83× Defense) are included. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Vine WhipBestGrass · 0.5s · STAB | 6 | +5 | 14.4 | 10 |
Low KickFighting · 0.5s | 5 | +5 | 10 | 10 |
Charged Attack3
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Energy BallBestGrass · 4s · STAB | 90 | 50 | 27 | 2.16 |
Body SlamNormal · 2s | 50 | 33 | 25 | 1.52 |
Gyro BallSteel · 3.5s | 85 | 50 | 24.3 | 1.7 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Shadow Quilladin's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 115.4
- Actual Defense
- 85.1
- Actual HP
- 102
Actual stat = (base stat + IV) × level multiplier. Shadow ×1.2 Attack and ×0.83 Defense are included (not in the in-game CP). Level 51 is the Best Buddy boost.
Move performance at these stats
Vine Whip
Energy BallBest100% efficiencyThis is the best moveset at these stats. That's 75% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 270,000
- Candy
- 312
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 1,719 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 14 | 15 | 37.5 | 1,499 | 100.0% |
| 2 | 1 | 14 | 15 | 37 | 1,498 | 99.9% |
| 3 | 1 | 14 | 13 | 37.5 | 1,500 | 99.9% |
| 4 | 0 | 15 | 15 | 37 | 1,492 | 99.8% |
| 5 | 0 | 15 | 14 | 37.5 | 1,499 | 99.8% |
| 6 | 0 | 15 | 13 | 37.5 | 1,494 | 99.8% |
| 7 | 0 | 15 | 11 | 38 | 1,496 | 99.8% |
| 8 | 1 | 15 | 14 | 37 | 1,498 | 99.8% |
| 9 | 1 | 15 | 12 | 37.5 | 1,500 | 99.7% |
| 10 | 0 | 11 | 15 | 38 | 1,496 | 99.7% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Stage 1
- Shadow QuilladinViewing25 CandyBest moves
Vine Whip
Energy Ball
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×1.6
Fire
Ice
Poison
Flying
Bug - ×0.625
Water
Electric
Grass
Ground
Show all 18 types
Normal×1
Fire×1.6
Water×0.625
Electric×0.625
Grass×0.625
Ice×1.6
Fighting×1
Poison×1.6
Ground×0.625
Flying×1.6
Psychic×1
Bug×1.6
Rock×1
Ghost×1
Dragon×1
Dark×1
Steel×1
Fairy×1
Offensive matchupsBased on learnable moves









