- Attack
- 277
- Defense
- 220
- HP
- 200
100% CP
- RaidsLv20
- 2,342
- min 2,251
- Weather boostLv25
- 2,928
- min 2,813
- MaxLv50
- 4,634
- Lv40 4,099
At a glance
Basics
Necrozma (Dusk Mane) is a Psychic/Steel-type Pokémon. Its 100% IV CP is 2,342 at level 20 (raids, eggs and research), 2,928 at weather-boosted level 25 and up to 4,634 at level 50. It is weak to Fire/Ground/Ghost/Dark attacks (1.6×). It resists Normal/Grass/Ice/Flying/Rock/Dragon/Steel/Fairy/Poison/Psychic attacks. In raids, Psycho Cut + Sunsteel Strike is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 20 km you walk together.
- Category
- Prism Pokémon
- Buddy distance
- 20 km
- Second Charged Attack
- 100,000 Stardust · 100 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 4,634 / 4,689
Light is the source of its energy. If it isn't devouring light, impurities build up in it and on it, and Necrozma darkens and stops moving.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Psycho Cut
Sunsteel StrikeBest100% efficiency25.2TDO 879 - 2
Metal Claw
Sunsteel Strike92% efficiency23.3TDO 811 - 3
Shadow Claw
Sunsteel Strike85% efficiency21.4TDO 746 - 4
Psycho Cut
Future Sight64% efficiency16.2TDO 564 - 5
Metal Claw
Future Sight64% efficiency16.0TDO 559
Top 5 of 15 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack3
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Psycho CutBestPsychic · 0.5s · STAB | 4 | +7 | 9.6 | 14 |
Metal ClawSteel · 0.5s · STAB | 6 | +5 | 14.4 | 10 |
Shadow ClawGhost · 0.5s | 6 | +4 | 12 | 8 |
Charged Attack5
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Sunsteel StrikeBestSteel · 3s · STAB | 230 | 100 | 92 | 2.76 |
Future SightPsychic · 2.5s · STAB | 115 | 100 | 55.2 | 1.38 |
Iron HeadSteel · 2s · STAB | 60 | 50 | 36 | 1.44 |
OutrageDragon · 4s | 110 | 50 | 27.5 | 2.2 |
Dark PulseDark · 3s | 80 | 50 | 26.7 | 1.6 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Necrozma (Dusk Mane)'s stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 174.4
- Actual Defense
- 140.4
- Actual HP
- 128
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Psycho Cut
Sunsteel StrikeBest100% efficiencyThis is the best moveset at these stats. That's 74% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 4,099 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 15 | 15 | 13.5 | 1,500 | 100.0% |
| 2 | 0 | 15 | 14 | 13.5 | 1,496 | 100.0% |
| 3 | 1 | 14 | 14 | 13.5 | 1,498 | 99.9% |
| 4 | 2 | 15 | 12 | 13.5 | 1,500 | 99.8% |
| 5 | 0 | 14 | 15 | 13.5 | 1,496 | 99.6% |
| 6 | 0 | 14 | 14 | 13.5 | 1,493 | 99.6% |
| 7 | 1 | 13 | 15 | 13.5 | 1,499 | 99.5% |
| 8 | 1 | 13 | 14 | 13.5 | 1,495 | 99.5% |
| 9 | 2 | 12 | 14 | 13.5 | 1,497 | 99.4% |
| 10 | 1 | 15 | 13 | 13.5 | 1,498 | 99.4% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
Evolution
Damage takenGO multipliers
- ×1.6
Fire
Ground
Ghost
Dark - ×0.625
Normal
Grass
Ice
Flying
Rock
Dragon
Steel
Fairy - ×0.39
Poison
Psychic
Show all 18 types
Normal×0.625
Fire×1.6
Water×1
Electric×1
Grass×0.625
Ice×0.625
Fighting×1
Poison×0.39
Ground×1.6
Flying×0.625
Psychic×0.39
Bug×1
Rock×0.625
Ghost×1.6
Dragon×0.625
Dark×1.6
Steel×0.625
Fairy×0.625
Offensive matchupsBased on learnable moves









