- Attack
- 71
- Defense
- 116
- HP
- 120
100% CP
- RaidsLv20
- 408
- min 369
- Weather boostLv25
- 510
- min 462
- MaxLv50
- 807
- Lv40 714
At a glance
Basics
Applin is a Grass/Dragon-type Pokémon. Its 100% IV CP is 408 at level 20 (raids, eggs and research), 510 at weather-boosted level 25 and up to 807 at level 50. It is most vulnerable to Ice attacks (2.56×) and also weak to Poison/Flying/Bug/Dragon/Fairy attacks (1.6×). It resists Ground/Water/Electric/Grass attacks. It can evolve into Appletun, Flapple, Dipplin. As your buddy, it earns 1 Candy every 5 km you walk together.
- Category
- Apple Core Pokémon
- Buddy distance
- 5 km
- Second Charged Attack
- 75,000 Stardust · 75 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 807 / 817
It spends its entire life inside an apple. It hides from its natural enemies, bird Pokémon, by pretending it’s just an apple and nothing more.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
Movesets need both a Fast and a Charged Attack.
Learnable moves
Fast Attack1
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
AstonishGhost · 1s | 7 | +13 | 7 | 13 |
Charged Attack1
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
StruggleNormal · 2s | 35 | 0 | 17.5 | 0 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Applin's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 51.4
- Actual Defense
- 78.3
- Actual HP
- 80
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
It needs both a Fast and a Charged Attack to calculate.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 714 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
Applin only reaches CP 807 at level 50 with 100% IVs, so it can't reach this league's cap. In that case, higher IVs are better.
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 15 | 15 | 15 | 50 | 807 | 100.0% |
| 2 | 15 | 14 | 15 | 50 | 804 | 99.2% |
| 3 | 15 | 15 | 14 | 50 | 804 | 99.1% |
| 4 | 14 | 15 | 15 | 50 | 798 | 98.8% |
| 5 | 15 | 13 | 15 | 50 | 801 | 98.5% |
| 6 | 15 | 14 | 14 | 50 | 801 | 98.4% |
| 7 | 15 | 15 | 13 | 50 | 801 | 98.2% |
| 8 | 14 | 14 | 15 | 50 | 795 | 98.1% |
| 9 | 14 | 15 | 14 | 50 | 795 | 98.0% |
| 10 | 15 | 12 | 15 | 50 | 798 | 97.7% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Base
- ApplinViewing
From Applin to the final evolution600 Candy
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×2.56
Ice - ×1.6
Poison
Flying
Bug
Dragon
Fairy - ×0.625
Ground - ×0.39
Water
Electric
Grass
Show all 18 types
Normal×1
Fire×1
Water×0.39
Electric×0.39
Grass×0.39
Ice×2.56
Fighting×1
Poison×1.6
Ground×0.625
Flying×1.6
Psychic×1
Bug×1.6
Rock×1
Ghost×1
Dragon×1.6
Dark×1
Steel×1
Fairy×1.6
Offensive matchupsBased on learnable moves



