- Attack
- 246
- Defense
- 177
- HP
- 195
100% CP
- RaidsLv20
- 1,870
- min 1,788
- Weather boostLv25
- 2,338
- min 2,236
- MaxLv50
- 3,700
- Lv40 3,273
At a glance
Basics
Glimmora is a Rock/Poison-type Pokémon. Its 100% IV CP is 1,870 at level 20 (raids, eggs and research), 2,338 at weather-boosted level 25 and up to 3,700 at level 50. It is most vulnerable to Ground attacks (2.56×) and also weak to Water/Psychic/Steel attacks (1.6×). It resists Normal/Fire/Flying/Bug/Fairy/Poison attacks. In raids, Rock Throw + Meteor Beam is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 3 km you walk together.
- Category
- Ore Pokémon
- Buddy distance
- 3 km
- Second Charged Attack
- 50,000 Stardust · 50 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 3,700 / 3,744
When this Pokémon detects danger, it will open up its crystalline petals and fire beams from its conical body.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Rock Throw
Meteor BeamBest100% efficiency16.5TDO 458 - 2
Smack Down
Meteor Beam96% efficiency15.9TDO 441 - 3
Rock Throw
Power Gem84% efficiency13.9TDO 386 - 4
Smack Down
Power Gem83% efficiency13.7TDO 380 - 5
Rock Throw
Sludge Wave82% efficiency13.4TDO 373
Top 5 of 8 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Rock ThrowBestRock · 1s · STAB | 13 | +8 | 15.6 | 8 |
Smack DownRock · 1s · STAB | 13 | +7 | 15.6 | 7 |
Charged Attack4
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Meteor BeamBestRock · 2s · STAB | 140 | 100 | 84 | 1.68 |
Sludge WavePoison · 3s · STAB | 105 | 100 | 42 | 1.26 |
Power GemRock · 3s · STAB | 80 | 50 | 32 | 1.92 |
Dazzling GleamFairy · 3.5s | 100 | 50 | 28.6 | 2 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Glimmora's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 155.9
- Actual Defense
- 114.7
- Actual HP
- 125
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Rock Throw
Meteor BeamBest100% efficiencyThis is the best moveset at these stats. That's 76% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 3,273 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 15 | 15 | 17 | 1,498 | 100.0% |
| 2 | 0 | 15 | 14 | 17 | 1,494 | 100.0% |
| 3 | 2 | 15 | 12 | 17 | 1,499 | 99.9% |
| 4 | 1 | 14 | 15 | 17 | 1,500 | 99.9% |
| 5 | 1 | 14 | 14 | 17 | 1,497 | 99.9% |
| 6 | 2 | 13 | 14 | 17 | 1,499 | 99.8% |
| 7 | 1 | 15 | 13 | 17 | 1,497 | 99.5% |
| 8 | 1 | 15 | 12 | 17 | 1,493 | 99.5% |
| 9 | 0 | 14 | 15 | 17 | 1,494 | 99.5% |
| 10 | 0 | 14 | 14 | 17 | 1,491 | 99.5% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Stage 1
- GlimmoraViewing50 CandyBest moves
Rock Throw
Meteor Beam
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×2.56
Ground - ×1.6
Water
Psychic
Steel - ×0.625
Normal
Fire
Flying
Bug
Fairy - ×0.39
Poison
Show all 18 types
Normal×0.625
Fire×0.625
Water×1.6
Electric×1
Grass×1
Ice×1
Fighting×1
Poison×0.39
Ground×2.56
Flying×0.625
Psychic×1.6
Bug×0.625
Rock×1
Ghost×1
Dragon×1
Dark×1
Steel×1.6
Fairy×0.625
Offensive matchupsBased on learnable moves










