- Attack
- 144
- Defense
- 186
- HP
- 155
100% CP
- Shadow RaidsLv20
- 1,048
- min 941
- Weather boostLv25
- 1,311
- min 1,176
- MaxLv50
- 2,075
- Lv40 1,835
At a glance
Basics
Shadow Alolan Marowak is a Fire/Ghost-type Pokémon. Its 100% IV CP is 1,048 at level 20 (Shadow Raids), 1,311 at weather-boosted level 25 and up to 2,075 at level 50. It is weak to Water/Ground/Rock/Ghost/Dark attacks (1.6×). It resists Fire/Grass/Ice/Poison/Steel/Fairy/Normal/Fighting/Bug attacks. In raids, Fire Spin + Shadow Ball is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 3 km you walk together.
- Category
- Bone Keeper Pokémon
- Buddy distance
- 3 km
- Second Charged Attack
- 60,000 Stardust · 60 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 2,075 / 2,100
- Shadow modifiers
- Attack ×1.2, Defense ×0.83 in battle (not shown in CP)
Marowak is the evolved form of a Cubone that has overcome its sadness at the loss of its mother and grown tough. This Pokémon's tempered and hardened spirit is not easily broken.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- Shadow Pokémon: when to purifyShadow Pokémon have 1.2× Attack but also take more damage, and they cost 1.2× Stardust and Candy to power up.
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
Best movesetsLv40 · 15/15/15 IVs
- 1
Fire Spin
Shadow BallBest100% efficiency11.7TDO 230 - 2
Hex
Shadow Ball98% efficiency11.5TDO 226 - 3
Fire Spin
Shadow Bone*90% efficiency10.5TDO 208 - 4
Rock Smash
Shadow Ball89% efficiency10.4TDO 205 - 5
Fire Spin
Fire Blast88% efficiency10.3TDO 204
Top 5 of 15 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Shadow modifiers (1.2× Attack, 0.83× Defense) are included. Against a specific boss, moves of the types it's weak to do more. * Exclusive moves require an Elite TM.
Learnable moves
Fast Attack3
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Fire SpinBestFire · 1s · STAB | 13 | +9 | 15.6 | 9 |
Rock SmashFighting · 1.5s | 17 | +12 | 11.3 | 8 |
HexGhost · 1s · STAB | 8 | +13 | 9.6 | 13 |
Charged Attack5
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Shadow BallBestGhost · 3s · STAB | 100 | 50 | 40 | 2.4 |
Fire BlastFire · 4s · STAB | 140 | 100 | 42 | 1.68 |
Shadow Bone*Ghost · 3s · STAB | 85 | 50 | 34 | 2.04 |
Bone ClubGround · 1.5s | 40 | 33 | 26.7 | 1.21 |
Flame WheelFire · 2.5s · STAB | 55 | 50 | 26.4 | 1.32 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
- * Exclusive move: a move that was only available during events such as Community Day. It now requires an Elite TM.
Calculate with your Pokémon
Move the sliders or enter a CP and Shadow Alolan Marowak's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 114.0
- Actual Defense
- 100.1
- Actual HP
- 101
Actual stat = (base stat + IV) × level multiplier. Shadow ×1.2 Attack and ×0.83 Defense are included (not in the in-game CP). Level 51 is the Best Buddy boost.
Move performance at these stats
Fire Spin
Shadow BallBest100% efficiencyThis is the best moveset at these stats. That's 79% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 270,000
- Candy
- 312
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 1,835 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 14 | 14 | 33.5 | 1,500 | 100.0% |
| 2 | 0 | 15 | 15 | 33 | 1,496 | 99.7% |
| 3 | 0 | 15 | 13 | 33.5 | 1,499 | 99.7% |
| 4 | 2 | 15 | 14 | 32.5 | 1,500 | 99.5% |
| 5 | 0 | 13 | 15 | 33.5 | 1,500 | 99.5% |
| 6 | 0 | 13 | 14 | 33.5 | 1,496 | 99.5% |
| 7 | 0 | 13 | 12 | 34 | 1,499 | 99.5% |
| 8 | 1 | 13 | 15 | 33 | 1,499 | 99.4% |
| 9 | 0 | 8 | 14 | 34.5 | 1,500 | 99.3% |
| 10 | 0 | 11 | 14 | 34 | 1,500 | 99.3% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
Evolution
Damage takenGO multipliers
- ×1.6
Water
Ground
Rock
Ghost
Dark - ×0.625
Fire
Grass
Ice
Poison
Steel
Fairy - ×0.39
Normal
Fighting
Bug
Show all 18 types
Normal×0.39
Fire×0.625
Water×1.6
Electric×1
Grass×0.625
Ice×0.625
Fighting×0.39
Poison×0.625
Ground×1.6
Flying×1
Psychic×1
Bug×0.39
Rock×1.6
Ghost×1.6
Dragon×1
Dark×1.6
Steel×0.625
Fairy×0.625
Offensive matchupsBased on learnable moves













