- Attack
- 144
- Defense
- 186
- HP
- 155
100% CP
- RaidsLv20
- 1,048
- min 988
- Weather boostLv25
- 1,311
- min 1,235
- MaxLv50
- 2,075
- Lv40 1,835
At a glance
Basics
Marowak is a Ground-type Pokémon. Its 100% IV CP is 1,048 at level 20 (raids, eggs and research), 1,311 at weather-boosted level 25 and up to 2,075 at level 50. It is weak to Water/Grass/Ice attacks (1.6×). It resists Poison/Rock/Electric attacks. In raids, Mud-Slap + Earthquake is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 3 km you walk together.
- Category
- Bone Keeper Pokémon
- Buddy distance
- 3 km
- Second Charged Attack
- 50,000 Stardust · 50 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 2,075 / 2,100
Marowak is the evolved form of a Cubone that has overcome its sadness at the loss of its mother and grown tough. This Pokémon's tempered and hardened spirit is not easily broken.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Mud-Slap
EarthquakeBest100% efficiency8.9TDO 211 - 2
Mud-Slap
Bone Club90% efficiency8.1TDO 191 - 3
Mud-Slap
Dig90% efficiency8.1TDO 191 - 4
Mud-Slap
Rock Slide88% efficiency7.8TDO 186 - 5
Rock Smash
Earthquake87% efficiency7.8TDO 183
Top 5 of 8 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Mud-SlapBestGround · 1.5s · STAB | 19 | +13 | 15.2 | 8.7 |
Rock SmashFighting · 1.5s | 17 | +12 | 11.3 | 8 |
Charged Attack4
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
EarthquakeBestGround · 3.5s · STAB | 140 | 100 | 48 | 1.68 |
Bone ClubGround · 1.5s · STAB | 40 | 33 | 32 | 1.45 |
Rock SlideRock · 2.5s | 75 | 50 | 30 | 1.5 |
DigGround · 4.5s · STAB | 100 | 50 | 26.7 | 2.4 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Marowak's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 95.0
- Actual Defense
- 120.1
- Actual HP
- 101
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Mud-Slap
EarthquakeBest100% efficiencyThis is the best moveset at these stats. That's 74% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 1,835 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 14 | 14 | 33.5 | 1,500 | 100.0% |
| 2 | 0 | 15 | 15 | 33 | 1,496 | 99.7% |
| 3 | 0 | 15 | 13 | 33.5 | 1,499 | 99.7% |
| 4 | 2 | 15 | 14 | 32.5 | 1,500 | 99.5% |
| 5 | 0 | 13 | 15 | 33.5 | 1,500 | 99.5% |
| 6 | 0 | 13 | 14 | 33.5 | 1,496 | 99.5% |
| 7 | 0 | 13 | 12 | 34 | 1,499 | 99.5% |
| 8 | 1 | 13 | 15 | 33 | 1,499 | 99.4% |
| 9 | 0 | 8 | 14 | 34.5 | 1,500 | 99.3% |
| 10 | 0 | 11 | 14 | 34 | 1,500 | 99.3% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Stage 1
- MarowakViewing50 CandyBest moves
Mud-Slap
Earthquake
- Purified Pokémon need about 10% less Candy to evolve (e.g. 50 → 45 Candy).
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×1.6
Water
Grass
Ice - ×0.625
Poison
Rock - ×0.39
Electric
Show all 18 types
Normal×1
Fire×1
Water×1.6
Electric×0.39
Grass×1.6
Ice×1.6
Fighting×1
Poison×0.625
Ground×1
Flying×1
Psychic×1
Bug×1
Rock×0.625
Ghost×1
Dragon×1
Dark×1
Steel×1
Fairy×1
Offensive matchupsBased on learnable moves











