- Attack
- 224
- Defense
- 181
- HP
- 137
100% CP
- Shadow RaidsLv20
- 1,472
- min 1,342
- Weather boostLv25
- 1,840
- min 1,677
- MaxLv50
- 2,912
- Lv40 2,576
At a glance
Basics
Shadow Hitmonlee is a Fighting-type Pokémon. Its 100% IV CP is 1,472 at level 20 (Shadow Raids), 1,840 at weather-boosted level 25 and up to 2,912 at level 50. It is weak to Flying/Psychic/Fairy attacks (1.6×). It resists Bug/Rock/Dark attacks. In raids, Double Kick + Close Combat is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 5 km you walk together.
- Category
- Kicking Pokémon
- Buddy distance
- 5 km
- Second Charged Attack
- 90,000 Stardust · 90 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 2,912 / 2,947
- Shadow modifiers
- Attack ×1.2, Defense ×0.83 in battle (not shown in CP)
Hitmonlee's legs freely contract and stretch. Using these springlike legs, it bowls over foes with devastating kicks. After battle, it rubs down its legs and loosens the muscles to overcome fatigue.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- Shadow Pokémon: when to purifyShadow Pokémon have 1.2× Attack but also take more damage, and they cost 1.2× Stardust and Candy to power up.
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
Best movesetsLv40 · 15/15/15 IVs
- 1
Double Kick
Close CombatBest100% efficiency15.2TDO 262 - 2
Low Kick
Close Combat99% efficiency15.0TDO 258 - 3
Double Kick
Blaze Kick98% efficiency14.9TDO 257 - 4
Low Kick
Blaze Kick98% efficiency14.9TDO 256 - 5
Low Kick
Brick Break*96% efficiency14.6TDO 252
Top 5 of 18 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Shadow modifiers (1.2× Attack, 0.83× Defense) are included. Against a specific boss, moves of the types it's weak to do more. * Exclusive moves require an Elite TM.
Learnable moves
Fast Attack3
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Double KickBestFighting · 1s · STAB | 10 | +13 | 12 | 13 |
Rock SmashFighting · 1.5s · STAB | 17 | +12 | 13.6 | 8 |
Low KickFighting · 0.5s · STAB | 5 | +5 | 12 | 10 |
Charged Attack6
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Close CombatBestFighting · 2.5s · STAB | 105 | 100 | 50.4 | 1.26 |
Stone EdgeRock · 2.5s | 105 | 100 | 42 | 1.05 |
Blaze KickFire · 1s | 40 | 33 | 40 | 1.21 |
Stomp*Normal · 1.5s | 50 | 50 | 33.3 | 1 |
Brick Break*Fighting · 1.5s · STAB | 40 | 33 | 32 | 1.45 |
Low SweepFighting · 2s · STAB | 40 | 33 | 24 | 1.45 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
- * Exclusive move: a move that was only available during events such as Community Day. It now requires an Elite TM.
Calculate with your Pokémon
Move the sliders or enter a CP and Shadow Hitmonlee's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 171.3
- Actual Defense
- 97.6
- Actual HP
- 90
Actual stat = (base stat + IV) × level multiplier. Shadow ×1.2 Attack and ×0.83 Defense are included (not in the in-game CP). Level 51 is the Best Buddy boost.
Move performance at these stats
Low Kick
Blaze KickBest100% efficiencyThis is the best moveset at these stats. That's 79% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 270,000
- Candy
- 312
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 2,576 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 2 | 15 | 15 | 21.5 | 1,496 | 100.0% |
| 2 | 3 | 14 | 15 | 21.5 | 1,499 | 99.9% |
| 3 | 0 | 10 | 15 | 22 | 1,498 | 99.9% |
| 4 | 0 | 14 | 12 | 22 | 1,498 | 99.8% |
| 5 | 1 | 15 | 10 | 22 | 1,499 | 99.7% |
| 6 | 1 | 15 | 15 | 21.5 | 1,489 | 99.6% |
| 7 | 2 | 14 | 15 | 21.5 | 1,492 | 99.5% |
| 8 | 3 | 13 | 15 | 21.5 | 1,495 | 99.4% |
| 9 | 3 | 15 | 14 | 21.5 | 1,498 | 99.4% |
| 10 | 0 | 9 | 15 | 22 | 1,494 | 99.4% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
Evolution
Damage takenGO multipliers
- ×1.6
Flying
Psychic
Fairy - ×0.625
Bug
Rock
Dark
Show all 18 types
Normal×1
Fire×1
Water×1
Electric×1
Grass×1
Ice×1
Fighting×1
Poison×1
Ground×1
Flying×1.6
Psychic×1.6
Bug×0.625
Rock×0.625
Ghost×1
Dragon×1
Dark×0.625
Steel×1
Fairy×1.6
Offensive matchupsBased on learnable moves









FightingSTAB 1.2×Low Kick · Rock Smash · Double Kick · Brick Break · Close Combat · Low SweepSuper effective ×1.6
Normal
Ice
Rock
Dark
Steel
RockStone EdgeSuper effective ×1.6
Fire
Ice
Flying
Bug
FireBlaze KickSuper effective ×1.6
Grass
Ice
Bug
Steel
NormalStompSuper effective ×1.6None (neutral or worse against every type)
Events1 past
No upcoming events are known yet.
- 2024.05.07Spotlight Hour: Hitmonlee, Hitmonchan · 2× Candy for transferring

