- Attack
- 250
- Defense
- 197
- HP
- 207
100% CP
- RaidsLv20
- 2,051
- min 1,966
- Weather boostLv25
- 2,564
- min 2,458
- MaxLv50
- 4,059
- Lv40 3,590
At a glance
Basics
Galarian Articuno is a Psychic/Flying-type Pokémon. Its 100% IV CP is 2,051 at level 20 (raids, eggs and research), 2,564 at weather-boosted level 25 and up to 4,059 at level 50. It is weak to Electric/Ice/Rock/Ghost/Dark attacks (1.6×). It resists Grass/Psychic/Fighting/Ground attacks. In raids, Confusion + Fly is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 20 km you walk together.
- Category
- Freeze Pokémon
- Buddy distance
- 20 km
- Second Charged Attack
- 100,000 Stardust · 100 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 4,059 / 4,107
Articuno is a Legendary Pokémon that can control ice. The flapping of its wings chills the air. As a result, it is said that when this Pokémon flies, snow will fall.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- Beating raids alone (how to use the solo simulator)Anyone can solo a 1-star raid, and six powered-up Pokémon of the boss's weakness types can solo a 3-star. 5-star raids usually need several players.
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
Best movesetsLv40 · 15/15/15 IVs
- 1
Confusion
FlyBest100% efficiency17.6TDO 572 - 2
Psycho Cut
Fly98% efficiency17.1TDO 559 - 3
Confusion
Brave Bird95% efficiency16.7TDO 543 - 4
Psycho Cut
Brave Bird91% efficiency16.0TDO 521 - 5
Confusion
Future Sight86% efficiency15.1TDO 491
Top 5 of 8 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
ConfusionBestPsychic · 1.5s · STAB | 19 | +14 | 15.2 | 9.3 |
Psycho CutPsychic · 0.5s · STAB | 4 | +7 | 9.6 | 14 |
Charged Attack4
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
FlyBestFlying · 2s · STAB | 90 | 50 | 54 | 2.16 |
Brave BirdFlying · 2s · STAB | 130 | 100 | 78 | 1.56 |
Future SightPsychic · 2.5s · STAB | 115 | 100 | 55.2 | 1.38 |
Ancient PowerRock · 3.5s | 70 | 33 | 20 | 2.12 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Galarian Articuno's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 158.3
- Actual Defense
- 126.6
- Actual HP
- 132
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Psycho Cut
FlyBest100% efficiencyThis is the best moveset at these stats. That's 82% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 3,590 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 15 | 15 | 15.5 | 1,500 | 100.0% |
| 2 | 0 | 15 | 14 | 15.5 | 1,496 | 100.0% |
| 3 | 1 | 14 | 14 | 15.5 | 1,499 | 99.9% |
| 4 | 1 | 15 | 13 | 15.5 | 1,499 | 99.5% |
| 5 | 1 | 15 | 12 | 15.5 | 1,496 | 99.5% |
| 6 | 0 | 14 | 15 | 15.5 | 1,496 | 99.5% |
| 7 | 0 | 14 | 14 | 15.5 | 1,493 | 99.5% |
| 8 | 2 | 14 | 12 | 15.5 | 1,498 | 99.5% |
| 9 | 1 | 13 | 15 | 15.5 | 1,499 | 99.5% |
| 10 | 1 | 13 | 14 | 15.5 | 1,495 | 99.5% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
Evolution
Damage takenGO multipliers
- ×1.6
Electric
Ice
Rock
Ghost
Dark - ×0.625
Grass
Psychic - ×0.39
Fighting
Ground
Show all 18 types
Normal×1
Fire×1
Water×1
Electric×1.6
Grass×0.625
Ice×1.6
Fighting×0.39
Poison×1
Ground×0.39
Flying×1
Psychic×0.625
Bug×1
Rock×1.6
Ghost×1.6
Dragon×1
Dark×1.6
Steel×1
Fairy×1
Offensive matchupsBased on learnable moves








