- Attack
- 253
- Defense
- 185
- HP
- 207
100% CP
- Shadow RaidsLv20
- 2,015
- min 1,864
- Weather boostLv25
- 2,519
- min 2,330
- MaxLv50
- 3,987
- Lv40 3,527
At a glance
Basics
Shadow Zapdos is a Electric/Flying-type Pokémon. Its 100% IV CP is 2,015 at level 20 (Shadow Raids), 2,519 at weather-boosted level 25 and up to 3,987 at level 50. It is weak to Ice/Rock attacks (1.6×). It resists Grass/Fighting/Ground/Flying/Bug/Steel attacks. In raids, Thunder Shock + Drill Peck is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 20 km you walk together.
- Category
- Electric Pokémon
- Buddy distance
- 20 km
- Second Charged Attack
- 120,000 Stardust · 120 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 3,987 / 4,035
- Shadow modifiers
- Attack ×1.2, Defense ×0.83 in battle (not shown in CP)
Zapdos is a Legendary Pokémon that has the ability to control electricity. It usually lives in thunderclouds. The Pokémon gains power if it is stricken by lightning bolts.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- Shadow Pokémon: when to purifyShadow Pokémon have 1.2× Attack but also take more damage, and they cost 1.2× Stardust and Candy to power up.
- TMs and how to learn exclusive moves (Elite TMs and Community Day moves)Fast TMs and Charged TMs change a move at random, and they can't teach exclusive moves such as Community Day moves.
- Beating raids alone (how to use the solo simulator)Anyone can solo a 1-star raid, and six powered-up Pokémon of the boss's weakness types can solo a 3-star. 5-star raids usually need several players.
Best movesetsLv40 · 15/15/15 IVs
- 1
Thunder Shock*
Drill PeckBest100% efficiency18.5TDO 474 - 2
Thunder Shock*
Zap Cannon98% efficiency18.1TDO 463 - 3
Charge Beam
Drill Peck97% efficiency18.0TDO 462 - 4
Thunder Shock*
Thunderbolt97% efficiency18.0TDO 460 - 5
Charge Beam
Thunderbolt94% efficiency17.4TDO 445
Top 5 of 12 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Shadow modifiers (1.2× Attack, 0.83× Defense) are included. Against a specific boss, moves of the types it's weak to do more. * Exclusive moves require an Elite TM.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Thunder Shock*BestElectric · 0.5s · STAB | 4 | +7 | 9.6 | 14 |
Charge BeamElectric · 1s · STAB | 7 | +14 | 8.4 | 14 |
Charged Attack6
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Drill PeckBestFlying · 2.5s · STAB | 70 | 33 | 33.6 | 2.55 |
ThunderElectric · 2.5s · STAB | 100 | 100 | 48 | 1.2 |
Zap CannonElectric · 3.5s · STAB | 140 | 100 | 48 | 1.68 |
ThunderboltElectric · 2.5s · STAB | 80 | 50 | 38.4 | 1.92 |
Heat WaveFire · 3s | 95 | 100 | 31.7 | 0.95 |
Ancient PowerRock · 3.5s | 70 | 33 | 20 | 2.12 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
- * Exclusive move: a move that was only available during events such as Community Day. It now requires an Elite TM.
Calculate with your Pokémon
Move the sliders or enter a CP and Shadow Zapdos's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 192.1
- Actual Defense
- 99.6
- Actual HP
- 132
Actual stat = (base stat + IV) × level multiplier. Shadow ×1.2 Attack and ×0.83 Defense are included (not in the in-game CP). Level 51 is the Best Buddy boost.
Move performance at these stats
Thunder Shock*
Drill PeckBest100% efficiencyThis is the best moveset at these stats. That's 77% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 270,000
- Candy
- 312
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 3,527 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 12 | 12 | 16 | 1,500 | 100.0% |
| 2 | 0 | 10 | 14 | 16 | 1,499 | 99.8% |
| 3 | 0 | 13 | 11 | 16 | 1,500 | 99.6% |
| 4 | 0 | 11 | 13 | 16 | 1,500 | 99.5% |
| 5 | 0 | 11 | 12 | 16 | 1,496 | 99.5% |
| 6 | 5 | 15 | 14 | 15.5 | 1,500 | 99.4% |
| 7 | 1 | 10 | 12 | 16 | 1,498 | 99.4% |
| 8 | 0 | 9 | 15 | 16 | 1,499 | 99.3% |
| 9 | 0 | 9 | 14 | 16 | 1,495 | 99.3% |
| 10 | 1 | 15 | 7 | 16 | 1,500 | 99.3% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
Evolution
Damage takenGO multipliers
- ×1.6
Ice
Rock - ×0.625
Grass
Fighting
Ground
Flying
Bug
Steel
Show all 18 types
Normal×1
Fire×1
Water×1
Electric×1
Grass×0.625
Ice×1.6
Fighting×0.625
Poison×1
Ground×0.625
Flying×0.625
Psychic×1
Bug×0.625
Rock×1.6
Ghost×1
Dragon×1
Dark×1
Steel×0.625
Fairy×1
Offensive matchupsBased on learnable moves









