- Attack
- 117
- Defense
- 109
- HP
- 137
100% CP
- RaidsLv20
- 646
- min 599
- Weather boostLv25
- 808
- min 749
- MaxLv50
- 1,279
- Lv40 1,131
At a glance
Basics
Totodile is a Water-type Pokémon. Its 100% IV CP is 646 at level 20 (raids, eggs and research), 808 at weather-boosted level 25 and up to 1,279 at level 50. It is weak to Electric/Grass attacks (1.6×). It resists Fire/Water/Ice/Steel attacks. In raids, Water Gun + Water Pulse is its strongest moveset (level 40, 100% IVs). It evolves into Croconaw with 25 Candy. As your buddy, it earns 1 Candy every 3 km you walk together.
- Category
- Big Jaw Pokémon
- Buddy distance
- 3 km
- Second Charged Attack
- 10,000 Stardust · 25 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 1,279 / 1,294
Despite the smallness of its body, Totodile's jaws are very powerful. While the Pokémon may think it is just playfully nipping, its bite has enough power to cause serious injury.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Water Gun
Water PulseBest100% efficiency5.9TDO 77 - 2
Scratch
Water Pulse97% efficiency5.7TDO 75 - 3
Water Gun
Crunch97% efficiency5.7TDO 74 - 4
Water Gun
Aqua Jet95% efficiency5.6TDO 73 - 5
Scratch
Crunch95% efficiency5.6TDO 73
Top 5 of 6 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Water GunBestWater · 0.5s · STAB | 5 | +5 | 12 | 10 |
ScratchNormal · 0.5s | 6 | +4 | 12 | 8 |
Charged Attack3
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Water PulseBestWater · 3s · STAB | 65 | 50 | 26 | 1.56 |
CrunchDark · 3s | 65 | 33 | 21.7 | 1.97 |
Aqua JetWater · 2.5s · STAB | 45 | 33 | 21.6 | 1.64 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Totodile's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 78.9
- Actual Defense
- 74.1
- Actual HP
- 90
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Water Gun
Water PulseBest100% efficiencyThis is the best moveset at these stats. That's 87% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 1,131 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
Totodile only reaches CP 1,279 at level 50 with 100% IVs, so it can't reach this league's cap. In that case, higher IVs are better.
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 15 | 15 | 15 | 50 | 1,279 | 100.0% |
| 2 | 14 | 15 | 15 | 50 | 1,269 | 99.2% |
| 3 | 15 | 15 | 14 | 50 | 1,275 | 99.2% |
| 4 | 15 | 15 | 13 | 50 | 1,271 | 99.2% |
| 5 | 15 | 14 | 15 | 50 | 1,274 | 99.2% |
| 6 | 13 | 15 | 15 | 50 | 1,260 | 98.5% |
| 7 | 14 | 15 | 14 | 50 | 1,265 | 98.5% |
| 8 | 14 | 15 | 13 | 50 | 1,261 | 98.5% |
| 9 | 14 | 14 | 15 | 50 | 1,264 | 98.4% |
| 10 | 15 | 15 | 12 | 50 | 1,266 | 98.4% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Base
- TotodileViewingBest moves
Water Gun
Water Pulse
From Totodile to the final evolution125 Candy
- Purified Pokémon need about 10% less Candy to evolve (e.g. 25 → 22 Candy).
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×1.6
Electric
Grass - ×0.625
Fire
Water
Ice
Steel
Show all 18 types
Normal×1
Fire×0.625
Water×0.625
Electric×1.6
Grass×1.6
Ice×0.625
Fighting×1
Poison×1
Ground×1
Flying×1
Psychic×1
Bug×1
Rock×1
Ghost×1
Dragon×1
Dark×1
Steel×0.625
Fairy×1
Offensive matchupsBased on learnable moves





Events2 past
No upcoming events are known yet.
- 2025.03.22Community Day Classic: Totodile · Exclusive move: Hydro Cannon
- 2019.01.12Community Day: Totodile · Exclusive move: Hydro Cannon

