- Attack
- 112
- Defense
- 152
- HP
- 225
100% CP
- RaidsLv20
- 907
- min 849
- Weather boostLv25
- 1,134
- min 1,061
- MaxLv50
- 1,795
- Lv40 1,588
At a glance
Basics
Azumarill is a Water/Fairy-type Pokémon. Its 100% IV CP is 907 at level 20 (raids, eggs and research), 1,134 at weather-boosted level 25 and up to 1,795 at level 50. It is weak to Electric/Grass/Poison attacks (1.6×). It resists Fire/Water/Ice/Fighting/Bug/Dark/Dragon attacks. In raids, Bubble + Play Rough is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 3 km you walk together.
- Category
- Aqua Rabbit Pokémon
- Buddy distance
- 3 km
- Second Charged Attack
- 50,000 Stardust · 50 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 1,795 / 1,816
Azumarill's long ears are indispensable sensors. By focusing its hearing, this Pokémon can identify what kinds of prey are around, even in rough and fast-running rivers.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Bubble
Play RoughBest100% efficiency7.3TDO 203 - 2
Bubble
Hydro Pump98% efficiency7.2TDO 200 - 3
Rock Smash
Play Rough93% efficiency6.8TDO 188 - 4
Rock Smash
Hydro Pump89% efficiency6.5TDO 180 - 5
Bubble
Ice Beam86% efficiency6.3TDO 175
Top 5 of 6 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
BubbleBestWater · 1s · STAB | 10 | +12 | 12 | 12 |
Rock SmashFighting · 1.5s | 17 | +12 | 11.3 | 8 |
Charged Attack3
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Play RoughBestFairy · 3s · STAB | 90 | 50 | 36 | 2.16 |
Hydro PumpWater · 3.5s · STAB | 135 | 100 | 46.3 | 1.62 |
Ice BeamIce · 3.5s | 95 | 50 | 27.1 | 1.9 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Azumarill's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 75.9
- Actual Defense
- 99.8
- Actual HP
- 143
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Bubble
Play RoughBest100% efficiencyThis is the best moveset at these stats. That's 78% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 1,588 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 15 | 15 | 45.5 | 1,499 | 100.0% |
| 2 | 0 | 14 | 11 | 46.5 | 1,500 | 99.6% |
| 3 | 0 | 15 | 12 | 46 | 1,499 | 99.6% |
| 4 | 0 | 13 | 12 | 46.5 | 1,499 | 99.5% |
| 5 | 0 | 14 | 13 | 46 | 1,497 | 99.5% |
| 6 | 0 | 15 | 14 | 45.5 | 1,496 | 99.5% |
| 7 | 0 | 13 | 15 | 46 | 1,499 | 99.4% |
| 8 | 0 | 13 | 14 | 46 | 1,496 | 99.4% |
| 9 | 0 | 14 | 15 | 45.5 | 1,495 | 99.4% |
| 10 | 1 | 15 | 11 | 45.5 | 1,500 | 99.3% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Stage 2
- AzumarillViewing25 CandyBest moves
Bubble
Play Rough
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×1.6
Electric
Grass
Poison - ×0.625
Fire
Water
Ice
Fighting
Bug
Dark - ×0.39
Dragon
Show all 18 types
Normal×1
Fire×0.625
Water×0.625
Electric×1.6
Grass×1.6
Ice×0.625
Fighting×0.625
Poison×1.6
Ground×1
Flying×1
Psychic×1
Bug×0.625
Rock×1
Ghost×1
Dragon×0.39
Dark×0.625
Steel×1
Fairy×1
Offensive matchupsBased on learnable moves












