- Attack
- 118
- Defense
- 183
- HP
- 181
100% CP
- RaidsLv20
- 935
- min 877
- Weather boostLv25
- 1,168
- min 1,096
- MaxLv50
- 1,850
- Lv40 1,636
At a glance
Basics
Jumpluff is a Grass/Flying-type Pokémon. Its 100% IV CP is 935 at level 20 (raids, eggs and research), 1,168 at weather-boosted level 25 and up to 1,850 at level 50. It is most vulnerable to Ice attacks (2.56×) and also weak to Fire/Poison/Flying/Rock attacks (1.6×). It resists Water/Fighting/Grass/Ground attacks. In raids, Bullet Seed + Solar Beam is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 3 km you walk together.
- Category
- Cottonweed Pokémon
- Buddy distance
- 3 km
- Second Charged Attack
- 50,000 Stardust · 50 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 1,850 / 1,872
Jumpluff rides warm southern winds to cross the sea and fly to foreign lands. The Pokémon descends to the ground when it encounters cold air while it is floating.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Bullet Seed
Solar BeamBest100% efficiency7.3TDO 196 - 2
Infestation
Solar Beam100% efficiency7.3TDO 196 - 3
Fairy Wind
Solar Beam100% efficiency7.3TDO 196 - 4
Bullet Seed
Acrobatics*89% efficiency6.5TDO 174 - 5
Infestation
Acrobatics*89% efficiency6.5TDO 174
Top 5 of 15 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more. * Exclusive moves require an Elite TM.
Learnable moves
Fast Attack3
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Bullet SeedBestGrass · 1s · STAB | 7 | +13 | 8.4 | 13 |
InfestationBug · 1s | 9 | +13 | 9 | 13 |
Fairy WindFairy · 1s | 9 | +13 | 9 | 13 |
Charged Attack5
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Solar BeamBestGrass · 5s · STAB | 180 | 100 | 43.2 | 2.16 |
Acrobatics*Flying · 2s · STAB | 100 | 100 | 60 | 1.2 |
Dazzling GleamFairy · 3.5s | 100 | 50 | 28.6 | 2 |
Energy BallGrass · 4s · STAB | 90 | 50 | 27 | 2.16 |
Aerial AceFlying · 2.5s · STAB | 55 | 33 | 26.4 | 2 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
- * Exclusive move: a move that was only available during events such as Community Day. It now requires an Elite TM.
Calculate with your Pokémon
Move the sliders or enter a CP and Jumpluff's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 79.5
- Actual Defense
- 118.3
- Actual HP
- 117
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Infestation
Solar BeamBest100% efficiencyThis is the best moveset at these stats. That's 80% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 1,636 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 14 | 14 | 43 | 1,499 | 100.0% |
| 2 | 0 | 15 | 15 | 42.5 | 1,498 | 99.9% |
| 3 | 0 | 15 | 13 | 43 | 1,499 | 99.9% |
| 4 | 0 | 13 | 15 | 43 | 1,499 | 99.5% |
| 5 | 0 | 13 | 14 | 43 | 1,496 | 99.5% |
| 6 | 1 | 15 | 14 | 42 | 1,497 | 99.5% |
| 7 | 0 | 14 | 15 | 42.5 | 1,494 | 99.4% |
| 8 | 0 | 14 | 13 | 43 | 1,495 | 99.4% |
| 9 | 0 | 14 | 11 | 43.5 | 1,497 | 99.3% |
| 10 | 1 | 11 | 14 | 43 | 1,500 | 99.3% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Stage 2
- JumpluffViewing100 CandyBest moves
Bullet Seed
Solar Beam
- Purified Pokémon need about 10% less Candy to evolve (e.g. 25 → 22 Candy).
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×2.56
Ice - ×1.6
Fire
Poison
Flying
Rock - ×0.625
Water
Fighting - ×0.39
Grass - ×0.244
Ground
Show all 18 types
Normal×1
Fire×1.6
Water×0.625
Electric×1
Grass×0.39
Ice×2.56
Fighting×0.625
Poison×1.6
Ground×0.244
Flying×1.6
Psychic×1
Bug×1
Rock×1.6
Ghost×1
Dragon×1
Dark×1
Steel×1
Fairy×1
Offensive matchupsBased on learnable moves









Events1 past
No upcoming events are known yet.
- 2022.02.12Community Day: Hoppip · Exclusive move: Acrobatics

