- Attack
- 67
- Defense
- 94
- HP
- 111
100% CP
- RaidsLv20
- 342
- min 308
- Weather boostLv25
- 428
- min 385
- MaxLv50
- 678
- Lv40 600
At a glance
Basics
Hoppip is a Grass/Flying-type Pokémon. Its 100% IV CP is 342 at level 20 (raids, eggs and research), 428 at weather-boosted level 25 and up to 678 at level 50. It is most vulnerable to Ice attacks (2.56×) and also weak to Fire/Poison/Flying/Rock attacks (1.6×). It resists Water/Fighting/Grass/Ground attacks. In raids, Bullet Seed + Grass Knot is its strongest moveset (level 40, 100% IVs). It evolves into Skiploom with 25 Candy. As your buddy, it earns 1 Candy every 3 km you walk together.
- Category
- Cottonweed Pokémon
- Buddy distance
- 3 km
- Second Charged Attack
- 50,000 Stardust · 50 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 678 / 686
This Pokémon drifts and floats with the wind. If it senses the approach of strong winds, Hoppip links its leaves with other Hoppip to prepare against being blown away.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Bullet Seed
Grass KnotBest100% efficiency4.9TDO 46 - 2
Tackle
Grass Knot95% efficiency4.6TDO 44 - 3
Bullet Seed
Seed Bomb90% efficiency4.4TDO 42 - 4
Tackle
Seed Bomb87% efficiency4.2TDO 40 - 5
Bullet Seed
Dazzling Gleam82% efficiency4.0TDO 38
Top 5 of 6 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Bullet SeedBestGrass · 1s · STAB | 7 | +13 | 8.4 | 13 |
TackleNormal · 0.5s | 5 | +5 | 10 | 10 |
Charged Attack3
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Grass KnotBestGrass · 2.5s · STAB | 90 | 50 | 43.2 | 2.16 |
Seed BombGrass · 2s · STAB | 55 | 33 | 33 | 2 |
Dazzling GleamFairy · 3.5s | 100 | 50 | 28.6 | 2 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Hoppip's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 49.0
- Actual Defense
- 65.1
- Actual HP
- 75
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Bullet Seed
Grass KnotBest100% efficiencyThis is the best moveset at these stats. That's 79% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 600 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
Hoppip only reaches CP 678 at level 50 with 100% IVs, so it can't reach this league's cap. In that case, higher IVs are better.
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 15 | 15 | 15 | 50 | 678 | 100.0% |
| 2 | 15 | 15 | 14 | 50 | 675 | 100.0% |
| 3 | 15 | 14 | 15 | 50 | 675 | 99.1% |
| 4 | 15 | 14 | 14 | 50 | 672 | 99.1% |
| 5 | 15 | 15 | 13 | 50 | 673 | 99.0% |
| 6 | 14 | 15 | 15 | 50 | 670 | 98.8% |
| 7 | 14 | 15 | 14 | 50 | 667 | 98.8% |
| 8 | 15 | 13 | 15 | 50 | 672 | 98.2% |
| 9 | 15 | 13 | 14 | 50 | 669 | 98.2% |
| 10 | 15 | 14 | 13 | 50 | 670 | 98.1% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Base
- HoppipViewingBest moves
Bullet Seed
Grass Knot
From Hoppip to the final evolution125 Candy
- Purified Pokémon need about 10% less Candy to evolve (e.g. 25 → 22 Candy).
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×2.56
Ice - ×1.6
Fire
Poison
Flying
Rock - ×0.625
Water
Fighting - ×0.39
Grass - ×0.244
Ground
Show all 18 types
Normal×1
Fire×1.6
Water×0.625
Electric×1
Grass×0.39
Ice×2.56
Fighting×0.625
Poison×1.6
Ground×0.244
Flying×1.6
Psychic×1
Bug×1
Rock×1.6
Ghost×1
Dragon×1
Dark×1
Steel×1
Fairy×1
Offensive matchupsBased on learnable moves






Events2 past
No upcoming events are known yet.
- 2024.03.26Spotlight Hour: Hoppip · 2× Candy for catches
- 2022.02.12Community Day: Hoppip · Exclusive move: Acrobatics

