- Attack
- 148
- Defense
- 272
- HP
- 181
100% CP
- Shadow RaidsLv20
- 1,379
- min 1,253
- Weather boostLv25
- 1,724
- min 1,566
- MaxLv50
- 2,729
- Lv40 2,414
At a glance
Basics
Shadow Steelix is a Steel/Ground-type Pokémon. Its 100% IV CP is 1,379 at level 20 (Shadow Raids), 1,724 at weather-boosted level 25 and up to 2,729 at level 50. It is weak to Fire/Water/Fighting/Ground attacks (1.6×). It resists Normal/Flying/Psychic/Bug/Dragon/Steel/Fairy/Electric/Rock/Poison attacks. In raids, Iron Tail + Heavy Slam is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 5 km you walk together.
- Category
- Iron Snake Pokémon
- Buddy distance
- 5 km
- Second Charged Attack
- 90,000 Stardust · 90 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 2,729 / 2,762
- Shadow modifiers
- Attack ×1.2, Defense ×0.83 in battle (not shown in CP)
Steelix lives even further underground than Onix. This Pokémon is known to dig toward the earth's core. There are records of this Pokémon reaching a depth of over six-tenths of a mile underground.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- Shadow Pokémon: when to purifyShadow Pokémon have 1.2× Attack but also take more damage, and they cost 1.2× Stardust and Candy to power up.
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
Best movesetsLv40 · 15/15/15 IVs
- 1
Iron Tail
Heavy SlamBest100% efficiency10.8TDO 349 - 2
Iron Tail
Earthquake99% efficiency10.7TDO 347 - 3
Iron Tail
Breaking Swipe98% efficiency10.6TDO 343 - 4
Dragon Tail
Heavy Slam98% efficiency10.6TDO 343 - 5
Thunder Fang
Earthquake98% efficiency10.6TDO 342
Top 5 of 15 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Shadow modifiers (1.2× Attack, 0.83× Defense) are included. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack3
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Iron TailBestSteel · 1s · STAB | 14 | +6 | 16.8 | 6 |
Dragon TailDragon · 1s | 14 | +8 | 14 | 8 |
Thunder FangElectric · 1s | 10 | +13 | 10 | 13 |
Charged Attack5
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Heavy SlamBestSteel · 2s · STAB | 70 | 50 | 42 | 1.68 |
EarthquakeGround · 3.5s · STAB | 140 | 100 | 48 | 1.68 |
Breaking SwipeDragon · 1s | 45 | 33 | 45 | 1.36 |
Psychic FangsPsychic · 1s | 25 | 33 | 25 | 0.76 |
CrunchDark · 3s | 65 | 33 | 21.7 | 1.97 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Shadow Steelix's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 116.9
- Actual Defense
- 142.9
- Actual HP
- 117
Actual stat = (base stat + IV) × level multiplier. Shadow ×1.2 Attack and ×0.83 Defense are included (not in the in-game CP). Level 51 is the Best Buddy boost.
Move performance at these stats
Iron Tail
Heavy SlamBest100% efficiencyThis is the best moveset at these stats. That's 75% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 270,000
- Candy
- 312
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 2,414 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 14 | 15 | 24 | 1,500 | 100.0% |
| 2 | 0 | 13 | 15 | 24 | 1,498 | 99.7% |
| 3 | 0 | 15 | 14 | 24 | 1,499 | 99.6% |
| 4 | 0 | 12 | 15 | 24 | 1,495 | 99.3% |
| 5 | 1 | 10 | 15 | 24 | 1,500 | 99.3% |
| 6 | 0 | 14 | 14 | 24 | 1,496 | 99.2% |
| 7 | 1 | 14 | 12 | 24 | 1,499 | 99.1% |
| 8 | 0 | 11 | 15 | 24 | 1,492 | 99.0% |
| 9 | 1 | 9 | 15 | 24 | 1,497 | 98.9% |
| 10 | 0 | 14 | 7 | 24.5 | 1,500 | 98.9% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Stage 1
- Shadow SteelixViewing50 CandyMetal CoatBest moves
Iron Tail
Heavy Slam
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×1.6
Fire
Water
Fighting
Ground - ×0.625
Normal
Flying
Psychic
Bug
Dragon
Steel
Fairy - ×0.39
Electric
Rock - ×0.244
Poison
Show all 18 types
Normal×0.625
Fire×1.6
Water×1.6
Electric×0.39
Grass×1
Ice×1
Fighting×1.6
Poison×0.244
Ground×1.6
Flying×0.625
Psychic×0.625
Bug×0.625
Rock×0.39
Ghost×1
Dragon×0.625
Dark×1
Steel×0.625
Fairy×0.625
Offensive matchupsBased on learnable moves













GroundSTAB 1.2×EarthquakeSuper effective ×1.6
Fire
Electric
Poison
Rock
Steel
SteelSTAB 1.2×Iron Tail · Heavy SlamSuper effective ×1.6
Ice
Rock
Fairy
ElectricThunder FangSuper effective ×1.6
Water
Flying
DarkCrunchSuper effective ×1.6
Psychic
Ghost
PsychicPsychic FangsSuper effective ×1.6
Fighting
Poison
DragonDragon Tail · Breaking SwipeSuper effective ×1.6
Dragon

