- Attack
- 137
- Defense
- 85
- HP
- 155
100% CP
- Shadow RaidsLv20
- 707
- min 617
- Weather boostLv25
- 884
- min 772
- MaxLv50
- 1,399
- Lv40 1,237
At a glance
Basics
Shadow Snubbull is a Fairy-type Pokémon. Its 100% IV CP is 707 at level 20 (Shadow Raids), 884 at weather-boosted level 25 and up to 1,399 at level 50. It is weak to Poison/Steel attacks (1.6×). It resists Fighting/Bug/Dark/Dragon attacks. In raids, Tackle + Dazzling Gleam is its strongest moveset (level 40, 100% IVs). It evolves into Shadow Granbull with 50 Candy. As your buddy, it earns 1 Candy every 3 km you walk together.
- Category
- Fairy Pokémon
- Buddy distance
- 3 km
- Second Charged Attack
- 60,000 Stardust · 60 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 1,399 / 1,416
- Shadow modifiers
- Attack ×1.2, Defense ×0.83 in battle (not shown in CP)
By baring its fangs and making a scary face, Snubbull sends smaller Pokémon scurrying away in terror. However, this Pokémon seems a little sad at making its foes flee.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- Shadow Pokémon: when to purifyShadow Pokémon have 1.2× Attack but also take more damage, and they cost 1.2× Stardust and Candy to power up.
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
Best movesetsLv40 · 15/15/15 IVs
- 1
Tackle
Dazzling GleamBest100% efficiency11.0TDO 107 - 2
Bite
Dazzling Gleam97% efficiency10.6TDO 104 - 3
Tackle
Brick Break77% efficiency8.5TDO 83 - 4
Tackle
Crunch76% efficiency8.4TDO 82 - 5
Bite
Brick Break76% efficiency8.3TDO 81
Top 5 of 6 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Shadow modifiers (1.2× Attack, 0.83× Defense) are included. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
TackleBestNormal · 0.5s | 5 | +5 | 10 | 10 |
BiteDark · 0.5s | 6 | +4 | 12 | 8 |
Charged Attack3
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Dazzling GleamBestFairy · 3.5s · STAB | 100 | 50 | 34.3 | 2.4 |
Brick BreakFighting · 1.5s | 40 | 33 | 26.7 | 1.21 |
CrunchDark · 3s | 65 | 33 | 21.7 | 1.97 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Shadow Snubbull's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 109.0
- Actual Defense
- 49.8
- Actual HP
- 101
Actual stat = (base stat + IV) × level multiplier. Shadow ×1.2 Attack and ×0.83 Defense are included (not in the in-game CP). Level 51 is the Best Buddy boost.
Move performance at these stats
Tackle
Dazzling GleamBest100% efficiencyThis is the best moveset at these stats. That's 74% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 270,000
- Candy
- 312
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 1,237 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
Shadow Snubbull only reaches CP 1,399 at level 50 with 100% IVs, so it can't reach this league's cap. In that case, higher IVs are better.
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 15 | 15 | 15 | 50 | 1,399 | 100.0% |
| 2 | 15 | 15 | 14 | 50 | 1,395 | 100.0% |
| 3 | 14 | 15 | 15 | 50 | 1,390 | 99.3% |
| 4 | 14 | 15 | 14 | 50 | 1,386 | 99.3% |
| 5 | 15 | 15 | 13 | 50 | 1,391 | 99.3% |
| 6 | 15 | 14 | 15 | 50 | 1,392 | 99.0% |
| 7 | 15 | 14 | 14 | 50 | 1,388 | 99.0% |
| 8 | 13 | 15 | 15 | 50 | 1,380 | 98.7% |
| 9 | 13 | 15 | 14 | 50 | 1,376 | 98.7% |
| 10 | 14 | 15 | 13 | 50 | 1,381 | 98.6% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Base
- Shadow SnubbullViewingBest moves
Tackle
Dazzling Gleam
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×1.6
Poison
Steel - ×0.625
Fighting
Bug
Dark - ×0.39
Dragon
Show all 18 types
Normal×1
Fire×1
Water×1
Electric×1
Grass×1
Ice×1
Fighting×0.625
Poison×1.6
Ground×1
Flying×1
Psychic×1
Bug×0.625
Rock×1
Ghost×1
Dragon×0.39
Dark×0.625
Steel×1.6
Fairy×1
Offensive matchupsBased on learnable moves










