- Attack
- 236
- Defense
- 144
- HP
- 207
100% CP
- RaidsLv20
- 1,682
- min 1,604
- Weather boostLv25
- 2,103
- min 2,006
- MaxLv50
- 3,329
- Lv40 2,945
At a glance
Basics
Ursaring is a Normal-type Pokémon. Its 100% IV CP is 1,682 at level 20 (raids, eggs and research), 2,103 at weather-boosted level 25 and up to 3,329 at level 50. It is weak to Fighting attacks (1.6×). It resists Ghost attacks. In raids, Metal Claw + Hyper Beam is its strongest moveset (level 40, 100% IVs). It evolves into Ursaluna with 100 Candy. As your buddy, it earns 1 Candy every 3 km you walk together.
- Category
- Hibernator Pokémon
- Buddy distance
- 3 km
- Second Charged Attack
- 50,000 Stardust · 50 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 3,329 / 3,369
In the forests inhabited by Ursaring, it is said that there are many streams and towering trees where they gather food. This Pokémon walks through its forest gathering food every day.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Metal Claw
Hyper BeamBest100% efficiency14.0TDO 343 - 2
Counter
Hyper Beam97% efficiency13.6TDO 333 - 3
Shadow Claw
Hyper Beam95% efficiency13.3TDO 325 - 4
Metal Claw
Play Rough89% efficiency12.5TDO 306 - 5
Counter
Play Rough87% efficiency12.3TDO 300
Top 5 of 15 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack3
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Metal ClawBestSteel · 0.5s | 6 | +5 | 12 | 10 |
CounterFighting · 1s | 13 | +9 | 13 | 9 |
Shadow ClawGhost · 0.5s | 6 | +4 | 12 | 8 |
Charged Attack5
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Hyper BeamBestNormal · 4s · STAB | 150 | 100 | 45 | 1.8 |
Close CombatFighting · 2.5s | 105 | 100 | 42 | 1.05 |
TrailblazeGrass · 2s | 65 | 50 | 32.5 | 1.3 |
Play RoughFairy · 3s | 90 | 50 | 30 | 1.8 |
SwiftNormal · 3s · STAB | 65 | 50 | 26 | 1.56 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Ursaring's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 149.9
- Actual Defense
- 95.0
- Actual HP
- 132
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Metal Claw
Hyper BeamBest100% efficiencyThis is the best moveset at these stats. That's 74% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 2,945 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 14 | 15 | 19 | 1,498 | 100.0% |
| 2 | 0 | 15 | 14 | 19 | 1,499 | 99.9% |
| 3 | 0 | 15 | 13 | 19 | 1,496 | 99.9% |
| 4 | 1 | 13 | 15 | 19 | 1,500 | 99.8% |
| 5 | 1 | 14 | 13 | 19 | 1,498 | 99.6% |
| 6 | 1 | 15 | 12 | 19 | 1,499 | 99.5% |
| 7 | 2 | 13 | 13 | 19 | 1,499 | 99.4% |
| 8 | 0 | 13 | 15 | 19 | 1,493 | 99.4% |
| 9 | 0 | 14 | 14 | 19 | 1,495 | 99.2% |
| 10 | 0 | 14 | 13 | 19 | 1,491 | 99.2% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Stage 1
- UrsaringViewing50 CandyBest moves
Metal Claw
Hyper Beam
- Purified Pokémon need about 10% less Candy to evolve (e.g. 50 → 45 Candy).
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×1.6
Fighting - ×0.39
Ghost
Show all 18 types
Normal×1
Fire×1
Water×1
Electric×1
Grass×1
Ice×1
Fighting×1.6
Poison×1
Ground×1
Flying×1
Psychic×1
Bug×1
Rock×1
Ghost×0.39
Dragon×1
Dark×1
Steel×1
Fairy×1
Offensive matchupsBased on learnable moves












NormalSTAB 1.2×Hyper Beam · SwiftSuper effective ×1.6None (neutral or worse against every type)
FightingCounter · Close CombatSuper effective ×1.6
Normal
Ice
Rock
Dark
Steel
SteelMetal ClawSuper effective ×1.6
Ice
Rock
Fairy
FairyPlay RoughSuper effective ×1.6
Fighting
Dragon
Dark
GrassTrailblazeSuper effective ×1.6
Water
Ground
Rock
GhostShadow ClawSuper effective ×1.6
Psychic
Ghost

