- Attack
- 107
- Defense
- 98
- HP
- 207
100% CP
- RaidsLv20
- 689
- min 639
- Weather boostLv25
- 862
- min 799
- MaxLv50
- 1,364
- Lv40 1,206
At a glance
Basics
Phanpy is a Ground-type Pokémon. Its 100% IV CP is 689 at level 20 (raids, eggs and research), 862 at weather-boosted level 25 and up to 1,364 at level 50. It is weak to Water/Grass/Ice attacks (1.6×). It resists Poison/Rock/Electric attacks. In raids, Tackle + Bulldoze is its strongest moveset (level 40, 100% IVs). It evolves into Donphan with 50 Candy. As your buddy, it earns 1 Candy every 3 km you walk together.
- Category
- Long Nose Pokémon
- Buddy distance
- 3 km
- Second Charged Attack
- 50,000 Stardust · 50 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 1,364 / 1,380
For its nest, Phanpy digs a vertical pit in the ground at the edge of a river. It marks the area around its nest with its trunk to let the others know that the area has been claimed.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Tackle
BulldozeBest100% efficiency6.2TDO 108 - 2
Tackle
Rock Slide99% efficiency6.2TDO 107 - 3
Tackle
Trailblaze98% efficiency6.1TDO 106 - 4
Tackle
Body Slam94% efficiency5.8TDO 101 - 5
Rock Smash
Bulldoze92% efficiency5.7TDO 99
Top 5 of 8 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
TackleBestNormal · 0.5s | 5 | +5 | 10 | 10 |
Rock SmashFighting · 1.5s | 17 | +12 | 11.3 | 8 |
Charged Attack4
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
BulldozeBestGround · 3.5s · STAB | 80 | 50 | 27.4 | 1.92 |
TrailblazeGrass · 2s | 65 | 50 | 32.5 | 1.3 |
Rock SlideRock · 2.5s | 75 | 50 | 30 | 1.5 |
Body SlamNormal · 2s | 50 | 33 | 25 | 1.52 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Phanpy's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 72.9
- Actual Defense
- 67.5
- Actual HP
- 132
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Tackle
Rock SlideBest100% efficiencyThis is the best moveset at these stats. That's 86% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 1,206 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
Phanpy only reaches CP 1,364 at level 50 with 100% IVs, so it can't reach this league's cap. In that case, higher IVs are better.
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 15 | 15 | 15 | 50 | 1,364 | 100.0% |
| 2 | 15 | 15 | 14 | 50 | 1,361 | 99.5% |
| 3 | 14 | 15 | 15 | 50 | 1,353 | 99.2% |
| 4 | 15 | 14 | 15 | 50 | 1,358 | 99.1% |
| 5 | 15 | 15 | 13 | 50 | 1,358 | 98.9% |
| 6 | 15 | 15 | 12 | 50 | 1,355 | 98.9% |
| 7 | 14 | 15 | 14 | 50 | 1,350 | 98.6% |
| 8 | 15 | 14 | 14 | 50 | 1,355 | 98.6% |
| 9 | 15 | 15 | 11 | 50 | 1,352 | 98.4% |
| 10 | 13 | 15 | 15 | 50 | 1,342 | 98.4% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Base
- PhanpyViewingBest moves
Tackle
Bulldoze
- Purified Pokémon need about 10% less Candy to evolve (e.g. 50 → 45 Candy).
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×1.6
Water
Grass
Ice - ×0.625
Poison
Rock - ×0.39
Electric
Show all 18 types
Normal×1
Fire×1
Water×1.6
Electric×0.39
Grass×1.6
Ice×1.6
Fighting×1
Poison×0.625
Ground×1
Flying×1
Psychic×1
Bug×1
Rock×0.625
Ghost×1
Dragon×1
Dark×1
Steel×1
Fairy×1
Offensive matchupsBased on learnable moves












GroundSTAB 1.2×BulldozeSuper effective ×1.6
Fire
Electric
Poison
Rock
Steel
FightingRock SmashSuper effective ×1.6
Normal
Ice
Rock
Dark
Steel
RockRock SlideSuper effective ×1.6
Fire
Ice
Flying
Bug
GrassTrailblazeSuper effective ×1.6
Water
Ground
Rock
NormalTackle · Body SlamSuper effective ×1.6None (neutral or worse against every type)
Events1 past
No upcoming events are known yet.
- 2021.01.26Spotlight Hour: Phanpy · 2× Candy for transferring

