- Attack
- 153
- Defense
- 91
- HP
- 128
100% CP
- RaidsLv20
- 738
- min 686
- Weather boostLv25
- 922
- min 858
- MaxLv50
- 1,460
- Lv40 1,291
At a glance
Basics
Smoochum is a Ice/Psychic-type Pokémon. Its 100% IV CP is 738 at level 20 (raids, eggs and research), 922 at weather-boosted level 25 and up to 1,460 at level 50. It is weak to Fire/Bug/Rock/Ghost/Dark/Steel attacks (1.6×). It resists Ice/Psychic attacks. In raids, Pound + Ice Beam is its strongest moveset (level 40, 100% IVs). It evolves into Jynx with 25 Candy. As your buddy, it earns 1 Candy every 5 km you walk together.
- Category
- Kiss Pokémon
- Buddy distance
- 5 km
- Second Charged Attack
- 10,000 Stardust · 25 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 1,460 / 1,477
Smoochum actively runs about, but also falls quite often. Whenever the chance arrives, it will look for its reflection to make sure its face hasn't become dirty.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Pound
Ice BeamBest100% efficiency9.6TDO 101 - 2
Frost Breath*
Ice Beam98% efficiency9.4TDO 99 - 3
Pound
Psyshock97% efficiency9.3TDO 98 - 4
Frost Breath*
Psyshock95% efficiency9.1TDO 96 - 5
Pound
Ice Punch94% efficiency9.1TDO 95
Top 5 of 9 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more. * Exclusive moves require an Elite TM.
Learnable moves
Fast Attack3
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
PoundBestNormal · 0.5s | 6 | +5 | 12 | 10 |
Frost Breath*Ice · 1s · STAB | 11 | +9 | 13.2 | 9 |
Powder SnowIce · 1s · STAB | 6 | +15 | 7.2 | 15 |
Charged Attack3
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Ice BeamBestIce · 3.5s · STAB | 95 | 50 | 32.6 | 2.28 |
Ice PunchIce · 2s · STAB | 50 | 33 | 30 | 1.82 |
PsyshockPsychic · 2.5s · STAB | 60 | 33 | 28.8 | 2.18 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
- * Exclusive move: a move that was only available during events such as Community Day. It now requires an Elite TM.
Calculate with your Pokémon
Move the sliders or enter a CP and Smoochum's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 100.4
- Actual Defense
- 63.3
- Actual HP
- 85
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Pound
Ice BeamBest100% efficiencyThis is the best moveset at these stats. That's 72% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 1,291 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
Smoochum only reaches CP 1,460 at level 50 with 100% IVs, so it can't reach this league's cap. In that case, higher IVs are better.
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 15 | 15 | 15 | 50 | 1,460 | 100.0% |
| 2 | 14 | 15 | 15 | 50 | 1,451 | 99.4% |
| 3 | 15 | 15 | 14 | 50 | 1,455 | 99.2% |
| 4 | 15 | 14 | 15 | 50 | 1,453 | 99.1% |
| 5 | 13 | 15 | 15 | 50 | 1,443 | 98.8% |
| 6 | 14 | 15 | 14 | 50 | 1,446 | 98.6% |
| 7 | 14 | 14 | 15 | 50 | 1,444 | 98.5% |
| 8 | 15 | 15 | 13 | 50 | 1,450 | 98.3% |
| 9 | 15 | 14 | 14 | 50 | 1,448 | 98.2% |
| 10 | 12 | 15 | 15 | 50 | 1,434 | 98.2% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Base
- SmoochumViewingBest moves
Pound
Ice Beam
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×1.6
Fire
Bug
Rock
Ghost
Dark
Steel - ×0.625
Ice
Psychic
Show all 18 types
Normal×1
Fire×1.6
Water×1
Electric×1
Grass×1
Ice×0.625
Fighting×1
Poison×1
Ground×1
Flying×1
Psychic×0.625
Bug×1.6
Rock×1.6
Ghost×1.6
Dragon×1
Dark×1.6
Steel×1.6
Fairy×1
Offensive matchupsBased on learnable moves







