- Attack
- 58
- Defense
- 80
- HP
- 116
100% CP
- RaidsLv20
- 290
- min 258
- Weather boostLv25
- 363
- min 323
- MaxLv50
- 575
- Lv40 508
At a glance
Basics
Zigzagoon is a Normal-type Pokémon. Its 100% IV CP is 290 at level 20 (raids, eggs and research), 363 at weather-boosted level 25 and up to 575 at level 50. It is weak to Fighting attacks (1.6×). It resists Ghost attacks. In raids, Tackle + Grass Knot is its strongest moveset (level 40, 100% IVs). It evolves into Linoone with 50 Candy. As your buddy, it earns 1 Candy every 1 km you walk together.
- Category
- Tiny Raccoon Pokémon
- Buddy distance
- 1 km
- Second Charged Attack
- 10,000 Stardust · 25 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 575 / 581
Zigzagoon restlessly wanders everywhere at all times. This Pokémon does so because it is very curious. It becomes interested in anything that it happens to see.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Tackle
Grass KnotBest100% efficiency5.0TDO 43 - 2
Tackle
Thunderbolt93% efficiency4.7TDO 40 - 3
Sand Attack
Grass Knot83% efficiency4.2TDO 36 - 4
Tackle
Dig80% efficiency4.0TDO 34 - 5
Sand Attack
Thunderbolt75% efficiency3.8TDO 32
Top 5 of 9 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack3
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
TackleBestNormal · 0.5s · STAB | 5 | +5 | 12 | 10 |
Rock SmashFighting · 1.5s | 17 | +12 | 11.3 | 8 |
Sand AttackGround · 0.5s | 4 | +7 | 8 | 14 |
Charged Attack3
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Grass KnotBestGrass · 2.5s | 90 | 50 | 36 | 1.8 |
ThunderboltElectric · 2.5s | 80 | 50 | 32 | 1.6 |
DigGround · 4.5s | 100 | 50 | 22.2 | 2 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Zigzagoon's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 43.6
- Actual Defense
- 56.8
- Actual HP
- 78
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Sand Attack
Grass KnotBest100% efficiencyThis is the best moveset at these stats. That's 80% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 508 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
Zigzagoon only reaches CP 575 at level 50 with 100% IVs, so it can't reach this league's cap. In that case, higher IVs are better.
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 15 | 15 | 15 | 50 | 575 | 100.0% |
| 2 | 15 | 15 | 14 | 50 | 572 | 99.1% |
| 3 | 15 | 14 | 15 | 50 | 571 | 98.9% |
| 4 | 14 | 15 | 15 | 50 | 567 | 98.6% |
| 5 | 15 | 15 | 13 | 50 | 570 | 98.2% |
| 6 | 15 | 14 | 14 | 50 | 569 | 98.0% |
| 7 | 15 | 13 | 15 | 50 | 568 | 97.9% |
| 8 | 14 | 15 | 14 | 50 | 564 | 97.7% |
| 9 | 14 | 14 | 15 | 50 | 564 | 97.6% |
| 10 | 15 | 15 | 12 | 50 | 568 | 97.3% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Base
- ZigzagoonViewingBest moves
Tackle
Grass Knot
- Purified Pokémon need about 10% less Candy to evolve (e.g. 50 → 45 Candy).
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×1.6
Fighting - ×0.39
Ghost
Show all 18 types
Normal×1
Fire×1
Water×1
Electric×1
Grass×1
Ice×1
Fighting×1.6
Poison×1
Ground×1
Flying×1
Psychic×1
Bug×1
Rock×1
Ghost×0.39
Dragon×1
Dark×1
Steel×1
Fairy×1
Offensive matchupsBased on learnable moves











NormalSTAB 1.2×TackleSuper effective ×1.6None (neutral or worse against every type)
FightingRock SmashSuper effective ×1.6
Normal
Ice
Rock
Dark
Steel
GroundSand Attack · DigSuper effective ×1.6
Fire
Electric
Poison
Rock
Steel
GrassGrass KnotSuper effective ×1.6
Water
Ground
Rock
ElectricThunderboltSuper effective ×1.6
Water
Flying
Events1 past
No upcoming events are known yet.
- 2022.08.13Community Day: Galarian Zigzagoon · Exclusive move: Obstruct

