- Attack
- 121
- Defense
- 141
- HP
- 137
100% CP
- RaidsLv20
- 747
- min 696
- Weather boostLv25
- 934
- min 870
- MaxLv50
- 1,478
- Lv40 1,307
At a glance
Basics
Aron is a Steel/Rock-type Pokémon. Its 100% IV CP is 747 at level 20 (raids, eggs and research), 934 at weather-boosted level 25 and up to 1,478 at level 50. It is most vulnerable to Fighting/Ground attacks (2.56×) and also weak to Water attacks (1.6×). It resists Ice/Psychic/Bug/Rock/Dragon/Fairy/Normal/Flying/Poison attacks. In raids, Metal Claw + Iron Head is its strongest moveset (level 40, 100% IVs). It evolves into Lairon with 25 Candy. As your buddy, it earns 1 Candy every 1 km you walk together.
- Category
- Iron Armor Pokémon
- Buddy distance
- 1 km
- Second Charged Attack
- 10,000 Stardust · 25 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 1,478 / 1,496
This Pokémon has a body of steel. To make its body, Aron feeds on iron ore that it digs from mountains. Occasionally, it causes major trouble by eating bridges and rails.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Metal Claw
Iron HeadBest100% efficiency7.9TDO 130 - 2
Metal Claw
Rock Tomb89% efficiency7.0TDO 116 - 3
Metal Claw
Body Slam88% efficiency6.9TDO 114 - 4
Metal Sound
Iron Head87% efficiency6.8TDO 112 - 5
Tackle
Iron Head83% efficiency6.6TDO 108
Top 5 of 9 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack3
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Metal ClawBestSteel · 0.5s · STAB | 6 | +5 | 14.4 | 10 |
TackleNormal · 0.5s | 5 | +5 | 10 | 10 |
Metal SoundSteel · 0.5s · STAB | 4 | +6 | 9.6 | 12 |
Charged Attack3
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Iron HeadBestSteel · 2s · STAB | 60 | 50 | 36 | 1.44 |
Rock TombRock · 3s · STAB | 65 | 50 | 26 | 1.56 |
Body SlamNormal · 2s | 50 | 33 | 25 | 1.52 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Aron's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 81.2
- Actual Defense
- 93.2
- Actual HP
- 90
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Metal Sound
Iron HeadBest100% efficiencyThis is the best moveset at these stats. That's 86% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 1,307 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
Aron only reaches CP 1,478 at level 50 with 100% IVs, so it can't reach this league's cap. In that case, higher IVs are better.
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 15 | 15 | 15 | 50 | 1,478 | 100.0% |
| 2 | 15 | 14 | 15 | 50 | 1,473 | 99.4% |
| 3 | 14 | 15 | 15 | 50 | 1,467 | 99.3% |
| 4 | 15 | 15 | 14 | 50 | 1,473 | 99.2% |
| 5 | 15 | 15 | 13 | 50 | 1,468 | 99.2% |
| 6 | 15 | 13 | 15 | 50 | 1,469 | 98.7% |
| 7 | 14 | 14 | 15 | 50 | 1,463 | 98.6% |
| 8 | 15 | 14 | 14 | 50 | 1,469 | 98.6% |
| 9 | 15 | 14 | 13 | 50 | 1,464 | 98.6% |
| 10 | 13 | 15 | 15 | 50 | 1,456 | 98.5% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Base
- AronViewingBest moves
Metal Claw
Iron Head
From Aron to the final evolution125 Candy
- Purified Pokémon need about 10% less Candy to evolve (e.g. 25 → 22 Candy).
- Mega Energy comes from Mega Raids and walking with your buddy. After the first Mega Evolution, it takes less energy next time.
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×2.56
Fighting
Ground - ×1.6
Water - ×0.625
Ice
Psychic
Bug
Rock
Dragon
Fairy - ×0.39
Normal
Flying - ×0.244
Poison
Show all 18 types
Normal×0.39
Fire×1
Water×1.6
Electric×1
Grass×1
Ice×0.625
Fighting×2.56
Poison×0.244
Ground×2.56
Flying×0.39
Psychic×0.625
Bug×0.625
Rock×0.625
Ghost×1
Dragon×0.625
Dark×1
Steel×1
Fairy×0.625
Offensive matchupsBased on learnable moves






Events1 past
No upcoming events are known yet.
- 2022.09.20Spotlight Hour: Aron · 2× Candy for catches

