- Attack
- 123
- Defense
- 78
- HP
- 120
100% CP
- RaidsLv20
- 551
- min 507
- Weather boostLv25
- 689
- min 634
- MaxLv50
- 1,091
- Lv40 965
At a glance
Basics
Electrike is a Electric-type Pokémon. Its 100% IV CP is 551 at level 20 (raids, eggs and research), 689 at weather-boosted level 25 and up to 1,091 at level 50. It is weak to Ground attacks (1.6×). It resists Electric/Flying/Steel attacks. In raids, Spark + Discharge is its strongest moveset (level 40, 100% IVs). It evolves into Manectric with 50 Candy. As your buddy, it earns 1 Candy every 3 km you walk together.
- Category
- Lightning Pokémon
- Buddy distance
- 3 km
- Second Charged Attack
- 50,000 Stardust · 50 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 1,091 / 1,104
Electrike stores electricity in its long body hair. This Pokémon stimulates its leg muscles with electric charges. These jolts of power give its legs explosive acceleration performance.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Spark
DischargeBest100% efficiency8.0TDO 70 - 2
Quick Attack
Discharge100% efficiency8.0TDO 69 - 3
Quick Attack
Thunderbolt99% efficiency7.9TDO 69 - 4
Spark
Thunderbolt98% efficiency7.9TDO 68 - 5
Quick Attack
Swift69% efficiency5.6TDO 48
Top 5 of 6 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
SparkBestElectric · 0.5s · STAB | 4 | +6 | 9.6 | 12 |
Quick AttackNormal · 1s | 10 | +13 | 10 | 13 |
Charged Attack3
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
DischargeBestElectric · 2.5s · STAB | 65 | 33 | 31.2 | 2.36 |
ThunderboltElectric · 2.5s · STAB | 80 | 50 | 38.4 | 1.92 |
SwiftNormal · 3s | 65 | 50 | 21.7 | 1.3 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Electrike's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 82.4
- Actual Defense
- 55.6
- Actual HP
- 80
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Spark
ThunderboltBest100% efficiencyThis is the best moveset at these stats. That's 83% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 965 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
Electrike only reaches CP 1,091 at level 50 with 100% IVs, so it can't reach this league's cap. In that case, higher IVs are better.
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 15 | 15 | 15 | 50 | 1,091 | 100.0% |
| 2 | 14 | 15 | 15 | 50 | 1,083 | 99.3% |
| 3 | 15 | 15 | 14 | 50 | 1,087 | 99.1% |
| 4 | 15 | 14 | 15 | 50 | 1,085 | 98.9% |
| 5 | 13 | 15 | 15 | 50 | 1,076 | 98.6% |
| 6 | 14 | 15 | 14 | 50 | 1,079 | 98.4% |
| 7 | 15 | 15 | 13 | 50 | 1,083 | 98.2% |
| 8 | 14 | 14 | 15 | 50 | 1,078 | 98.2% |
| 9 | 15 | 14 | 14 | 50 | 1,081 | 98.0% |
| 10 | 15 | 13 | 15 | 50 | 1,080 | 97.8% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Base
- ElectrikeViewingBest moves
Spark
Discharge
- Purified Pokémon need about 10% less Candy to evolve (e.g. 50 → 45 Candy).
- Mega Energy comes from Mega Raids and walking with your buddy. After the first Mega Evolution, it takes less energy next time.
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×1.6
Ground - ×0.625
Electric
Flying
Steel
Show all 18 types
Normal×1
Fire×1
Water×1
Electric×0.625
Grass×1
Ice×1
Fighting×1
Poison×1
Ground×1.6
Flying×0.625
Psychic×1
Bug×1
Rock×1
Ghost×1
Dragon×1
Dark×1
Steel×0.625
Fairy×1
Offensive matchupsBased on learnable moves



