- Attack
- 204
- Defense
- 156
- HP
- 191
100% CP
- Shadow RaidsLv20
- 1,466
- min 1,338
- Weather boostLv25
- 1,833
- min 1,673
- MaxLv50
- 2,902
- Lv40 2,567
At a glance
Basics
Shadow Nidoking is a Poison/Ground-type Pokémon. Its 100% IV CP is 1,466 at level 20 (Shadow Raids), 1,833 at weather-boosted level 25 and up to 2,902 at level 50. It is weak to Water/Ice/Ground/Psychic attacks (1.6×). It resists Fighting/Bug/Rock/Fairy/Electric/Poison attacks. In raids, Poison Jab + Earth Power is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 3 km you walk together.
- Category
- Drill Pokémon
- Buddy distance
- 3 km
- Second Charged Attack
- 60,000 Stardust · 60 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 2,902 / 2,936
- Shadow modifiers
- Attack ×1.2, Defense ×0.83 in battle (not shown in CP)
Nidoking's thick tail packs enormously destructive power. With one swing, it can topple a metal transmission tower. Once this Pokémon goes on a rampage, there is no stopping it.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- Shadow Pokémon: when to purifyShadow Pokémon have 1.2× Attack but also take more damage, and they cost 1.2× Stardust and Candy to power up.
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
Best movesetsLv40 · 15/15/15 IVs
- 1
Poison Jab
Earth PowerBest100% efficiency15.5TDO 315 - 2
Poison Jab
Earthquake99% efficiency15.3TDO 311 - 3
Fury Cutter*
Earth Power98% efficiency15.3TDO 310 - 4
Fury Cutter*
Earthquake97% efficiency15.1TDO 306 - 5
Double Kick
Earth Power97% efficiency15.0TDO 304
Top 5 of 30 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Shadow modifiers (1.2× Attack, 0.83× Defense) are included. Against a specific boss, moves of the types it's weak to do more. * Exclusive moves require an Elite TM.
Learnable moves
Fast Attack5
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Poison JabBestPoison · 1s · STAB | 13 | +9 | 15.6 | 9 |
Iron TailSteel · 1s | 14 | +6 | 14 | 6 |
Double KickFighting · 1s | 10 | +13 | 10 | 13 |
Poison StingPoison · 0.5s · STAB | 4 | +6 | 9.6 | 12 |
Fury Cutter*Bug · 0.5s | 4 | +8 | 8 | 16 |
Charged Attack6
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Earth PowerBestGround · 3.5s · STAB | 100 | 50 | 34.3 | 2.4 |
MegahornBug · 2s | 105 | 100 | 52.5 | 1.05 |
EarthquakeGround · 3.5s · STAB | 140 | 100 | 48 | 1.68 |
Sludge WavePoison · 3s · STAB | 105 | 100 | 42 | 1.26 |
AvalancheIce · 2.5s | 85 | 50 | 34 | 1.7 |
Sand TombGround · 4s · STAB | 60 | 33 | 18 | 2.18 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
- * Exclusive move: a move that was only available during events such as Community Day. It now requires an Elite TM.
Calculate with your Pokémon
Move the sliders or enter a CP and Shadow Nidoking's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 157.0
- Actual Defense
- 85.1
- Actual HP
- 123
Actual stat = (base stat + IV) × level multiplier. Shadow ×1.2 Attack and ×0.83 Defense are included (not in the in-game CP). Level 51 is the Best Buddy boost.
Move performance at these stats
Poison Jab
Earth PowerBest100% efficiencyThis is the best moveset at these stats. That's 78% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 270,000
- Candy
- 312
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 2,567 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 14 | 15 | 22 | 1,498 | 100.0% |
| 2 | 0 | 15 | 14 | 22 | 1,499 | 99.8% |
| 3 | 1 | 15 | 12 | 22 | 1,499 | 99.5% |
| 4 | 0 | 13 | 15 | 22 | 1,494 | 99.4% |
| 5 | 1 | 12 | 15 | 22 | 1,497 | 99.3% |
| 6 | 0 | 14 | 14 | 22 | 1,495 | 99.2% |
| 7 | 2 | 11 | 15 | 22 | 1,500 | 99.2% |
| 8 | 1 | 13 | 14 | 22 | 1,497 | 99.1% |
| 9 | 0 | 15 | 13 | 22 | 1,495 | 99.0% |
| 10 | 0 | 15 | 12 | 22 | 1,492 | 99.0% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Stage 2
- Shadow NidokingViewing100 CandyBest moves
Poison Jab
Earth Power
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×1.6
Water
Ice
Ground
Psychic - ×0.625
Fighting
Bug
Rock
Fairy - ×0.39
Electric
Poison
Show all 18 types
Normal×1
Fire×1
Water×1.6
Electric×0.39
Grass×1
Ice×1.6
Fighting×0.625
Poison×0.39
Ground×1.6
Flying×1
Psychic×1.6
Bug×0.625
Rock×0.625
Ghost×1
Dragon×1
Dark×1
Steel×1
Fairy×0.625
Offensive matchupsBased on learnable moves














GroundSTAB 1.2×Earthquake · Earth Power · Sand TombSuper effective ×1.6
Fire
Electric
Poison
Rock
Steel
PoisonSTAB 1.2×Poison Jab · Poison Sting · Sludge WaveSuper effective ×1.6
Grass
Fairy
FightingDouble KickSuper effective ×1.6
Normal
Ice
Rock
Dark
Steel
IceAvalancheSuper effective ×1.6
Grass
Ground
Flying
Dragon
BugFury Cutter · MegahornSuper effective ×1.6
Grass
Psychic
Dark
SteelIron TailSuper effective ×1.6
Ice
Rock
Fairy

