- Attack
- 77
- Defense
- 124
- HP
- 120
100% CP
- Shadow RaidsLv20
- 449
- min 379
- Weather boostLv25
- 562
- min 473
- MaxLv50
- 889
- Lv40 787
At a glance
Basics
Shadow Baltoy is a Ground/Psychic-type Pokémon. Its 100% IV CP is 449 at level 20 (Shadow Raids), 562 at weather-boosted level 25 and up to 889 at level 50. It is weak to Water/Grass/Ice/Bug/Ghost/Dark attacks (1.6×). It resists Fighting/Poison/Psychic/Rock/Electric attacks. In raids, Extrasensory + Dig is its strongest moveset (level 40, 100% IVs). It evolves into Shadow Claydol with 50 Candy. As your buddy, it earns 1 Candy every 3 km you walk together.
- Category
- Clay Doll Pokémon
- Buddy distance
- 3 km
- Second Charged Attack
- 60,000 Stardust · 60 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 889 / 900
- Shadow modifiers
- Attack ×1.2, Defense ×0.83 in battle (not shown in CP)
Baltoy moves while spinning around on its one foot. Primitive wall paintings depicting this Pokémon living among people were discovered in some ancient ruins.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- Shadow Pokémon: when to purifyShadow Pokémon have 1.2× Attack but also take more damage, and they cost 1.2× Stardust and Candy to power up.
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
Best movesetsLv40 · 15/15/15 IVs
- 1
Extrasensory
DigBest100% efficiency5.7TDO 62 - 2
Confusion
Dig98% efficiency5.6TDO 60 - 3
Extrasensory
Psybeam95% efficiency5.4TDO 58 - 4
Confusion
Psybeam93% efficiency5.3TDO 57 - 5
Extrasensory
Gyro Ball91% efficiency5.2TDO 56
Top 5 of 6 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Shadow modifiers (1.2× Attack, 0.83× Defense) are included. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
ExtrasensoryBestPsychic · 1s · STAB | 11 | +11 | 13.2 | 11 |
ConfusionPsychic · 1.5s · STAB | 19 | +14 | 15.2 | 9.3 |
Charged Attack3
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
DigBestGround · 4.5s · STAB | 100 | 50 | 26.7 | 2.4 |
PsybeamPsychic · 3s · STAB | 65 | 50 | 26 | 1.56 |
Gyro BallSteel · 3.5s | 85 | 50 | 24.3 | 1.7 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Shadow Baltoy's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 66.0
- Actual Defense
- 69.2
- Actual HP
- 80
Actual stat = (base stat + IV) × level multiplier. Shadow ×1.2 Attack and ×0.83 Defense are included (not in the in-game CP). Level 51 is the Best Buddy boost.
Move performance at these stats
Confusion
DigBest100% efficiencyThis is the best moveset at these stats. That's 78% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 270,000
- Candy
- 312
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 787 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
Shadow Baltoy only reaches CP 889 at level 50 with 100% IVs, so it can't reach this league's cap. In that case, higher IVs are better.
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 15 | 15 | 15 | 50 | 889 | 100.0% |
| 2 | 15 | 14 | 15 | 50 | 886 | 99.3% |
| 3 | 15 | 15 | 14 | 50 | 886 | 99.1% |
| 4 | 14 | 15 | 15 | 50 | 880 | 98.9% |
| 5 | 15 | 13 | 15 | 50 | 883 | 98.6% |
| 6 | 15 | 14 | 14 | 50 | 883 | 98.4% |
| 7 | 15 | 15 | 13 | 50 | 883 | 98.2% |
| 8 | 14 | 14 | 15 | 50 | 877 | 98.2% |
| 9 | 14 | 15 | 14 | 50 | 876 | 98.0% |
| 10 | 15 | 12 | 15 | 50 | 880 | 97.8% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Base
- Shadow BaltoyViewingBest moves
Extrasensory
Dig
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×1.6
Water
Grass
Ice
Bug
Ghost
Dark - ×0.625
Fighting
Poison
Psychic
Rock - ×0.39
Electric
Show all 18 types
Normal×1
Fire×1
Water×1.6
Electric×0.39
Grass×1.6
Ice×1.6
Fighting×0.625
Poison×0.625
Ground×1
Flying×1
Psychic×0.625
Bug×1.6
Rock×0.625
Ghost×1.6
Dragon×1
Dark×1.6
Steel×1
Fairy×1
Offensive matchupsBased on learnable moves








Events1 past
No upcoming events are known yet.
- 2021.09.14Spotlight Hour: Baltoy · 2× Catch XP

