- Attack
- 140
- Defense
- 229
- HP
- 155
100% CP
- Shadow RaidsLv20
- 1,126
- min 1,013
- Weather boostLv25
- 1,408
- min 1,266
- MaxLv50
- 2,229
- Lv40 1,971
At a glance
Basics
Shadow Claydol is a Ground/Psychic-type Pokémon. Its 100% IV CP is 1,126 at level 20 (Shadow Raids), 1,408 at weather-boosted level 25 and up to 2,229 at level 50. It is weak to Water/Grass/Ice/Bug/Ghost/Dark attacks (1.6×). It resists Fighting/Poison/Psychic/Rock/Electric attacks. In raids, Extrasensory + Psychic is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 3 km you walk together.
- Category
- Clay Doll Pokémon
- Buddy distance
- 3 km
- Second Charged Attack
- 60,000 Stardust · 60 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 2,229 / 2,255
- Shadow modifiers
- Attack ×1.2, Defense ×0.83 in battle (not shown in CP)
Claydol are said to be dolls of mud made by primitive humans and brought to life by exposure to a mysterious ray. This Pokémon moves about while levitating.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- Shadow Pokémon: when to purifyShadow Pokémon have 1.2× Attack but also take more damage, and they cost 1.2× Stardust and Candy to power up.
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
Best movesetsLv40 · 15/15/15 IVs
- 1
Extrasensory
PsychicBest100% efficiency10.8TDO 259 - 2
Confusion
Psychic100% efficiency10.8TDO 259 - 3
Mud-Slap
Psychic99% efficiency10.7TDO 255 - 4
Confusion
Earth Power96% efficiency10.4TDO 249 - 5
Confusion
Scorching Sands96% efficiency10.4TDO 249
Top 5 of 24 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Shadow modifiers (1.2× Attack, 0.83× Defense) are included. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack3
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
ExtrasensoryBestPsychic · 1s · STAB | 11 | +11 | 13.2 | 11 |
ConfusionPsychic · 1.5s · STAB | 19 | +14 | 15.2 | 9.3 |
Mud-SlapGround · 1.5s · STAB | 19 | +13 | 15.2 | 8.7 |
Charged Attack8
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
PsychicBestPsychic · 3s · STAB | 95 | 50 | 38 | 2.28 |
EarthquakeGround · 3.5s · STAB | 140 | 100 | 48 | 1.68 |
Scorching SandsGround · 3s · STAB | 90 | 50 | 36 | 2.16 |
Earth PowerGround · 3.5s · STAB | 100 | 50 | 34.3 | 2.4 |
Shadow BallGhost · 3s | 100 | 50 | 33.3 | 2 |
Ice BeamIce · 3.5s | 95 | 50 | 27.1 | 1.9 |
Gyro BallSteel · 3.5s | 85 | 50 | 24.3 | 1.7 |
Rock TombRock · 3s | 65 | 50 | 21.7 | 1.3 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Shadow Claydol's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 111.1
- Actual Defense
- 121.5
- Actual HP
- 101
Actual stat = (base stat + IV) × level multiplier. Shadow ×1.2 Attack and ×0.83 Defense are included (not in the in-game CP). Level 51 is the Best Buddy boost.
Move performance at these stats
Extrasensory
PsychicBest100% efficiencyThis is the best moveset at these stats. That's 78% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 270,000
- Candy
- 312
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 1,971 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 14 | 15 | 29.5 | 1,498 | 100.0% |
| 2 | 0 | 11 | 12 | 30 | 1,500 | 99.6% |
| 3 | 0 | 15 | 14 | 29.5 | 1,496 | 99.6% |
| 4 | 0 | 13 | 15 | 29.5 | 1,494 | 99.6% |
| 5 | 1 | 15 | 12 | 29.5 | 1,498 | 99.5% |
| 6 | 1 | 11 | 15 | 29.5 | 1,499 | 99.5% |
| 7 | 2 | 15 | 15 | 29 | 1,496 | 99.3% |
| 8 | 0 | 12 | 11 | 30 | 1,499 | 99.2% |
| 9 | 0 | 14 | 10 | 30 | 1,500 | 99.2% |
| 10 | 0 | 10 | 10 | 30.5 | 1,500 | 99.2% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Stage 1
- Shadow ClaydolViewing50 CandyBest moves
Extrasensory
Psychic
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×1.6
Water
Grass
Ice
Bug
Ghost
Dark - ×0.625
Fighting
Poison
Psychic
Rock - ×0.39
Electric
Show all 18 types
Normal×1
Fire×1
Water×1.6
Electric×0.39
Grass×1.6
Ice×1.6
Fighting×0.625
Poison×0.625
Ground×1
Flying×1
Psychic×0.625
Bug×1.6
Rock×0.625
Ghost×1.6
Dragon×1
Dark×1.6
Steel×1
Fairy×1
Offensive matchupsBased on learnable moves















GroundSTAB 1.2×Mud-Slap · Earthquake · Earth Power · Scorching SandsSuper effective ×1.6
Fire
Electric
Poison
Rock
Steel
PsychicSTAB 1.2×Confusion · Extrasensory · PsychicSuper effective ×1.6
Fighting
Poison
IceIce BeamSuper effective ×1.6
Grass
Ground
Flying
Dragon
RockRock TombSuper effective ×1.6
Fire
Ice
Flying
Bug
SteelGyro BallSuper effective ×1.6
Ice
Rock
Fairy
GhostShadow BallSuper effective ×1.6
Psychic
Ghost

