- Attack
- 162
- Defense
- 203
- HP
- 225
100% CP
- RaidsLv20
- 1,444
- min 1,373
- Weather boostLv25
- 1,806
- min 1,716
- MaxLv50
- 2,858
- Lv40 2,528
At a glance
Basics
Relicanth is a Water/Rock-type Pokémon. Its 100% IV CP is 1,444 at level 20 (raids, eggs and research), 1,806 at weather-boosted level 25 and up to 2,858 at level 50. It is most vulnerable to Grass attacks (2.56×) and also weak to Electric/Fighting/Ground attacks (1.6×). It resists Normal/Ice/Poison/Flying/Fire attacks. In raids, Water Gun + Hydro Pump is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 5 km you walk together.
- Category
- Longevity Pokémon
- Buddy distance
- 5 km
- Second Charged Attack
- 75,000 Stardust · 75 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 2,858 / 2,892
Relicanth is a Pokémon species that existed for a hundred million years without ever changing its form. This ancient Pokémon feeds on microscopic organisms with its toothless mouth.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Water Gun
Hydro PumpBest100% efficiency9.8TDO 355 - 2
Water Gun
Aqua Tail91% efficiency9.0TDO 324 - 3
Zen Headbutt
Hydro Pump90% efficiency8.8TDO 319 - 4
Water Gun
Ancient Power87% efficiency8.5TDO 307 - 5
Zen Headbutt
Aqua Tail84% efficiency8.2TDO 298
Top 5 of 6 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Water GunBestWater · 0.5s · STAB | 5 | +5 | 12 | 10 |
Zen HeadbuttPsychic · 1s | 11 | +9 | 11 | 9 |
Charged Attack3
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Hydro PumpBestWater · 3.5s · STAB | 135 | 100 | 46.3 | 1.62 |
Aqua TailWater · 2s · STAB | 50 | 33 | 30 | 1.82 |
Ancient PowerRock · 3.5s · STAB | 70 | 33 | 24 | 2.55 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Relicanth's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 105.7
- Actual Defense
- 130.2
- Actual HP
- 143
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Water Gun
Hydro PumpBest100% efficiencyThis is the best moveset at these stats. That's 71% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 2,528 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 1 | 15 | 15 | 22.5 | 1,496 | 100.0% |
| 2 | 0 | 10 | 14 | 23 | 1,500 | 99.9% |
| 3 | 0 | 11 | 13 | 23 | 1,500 | 99.7% |
| 4 | 2 | 13 | 15 | 22.5 | 1,499 | 99.7% |
| 5 | 0 | 15 | 8 | 23 | 1,498 | 99.6% |
| 6 | 1 | 14 | 15 | 22.5 | 1,493 | 99.5% |
| 7 | 0 | 12 | 12 | 23 | 1,500 | 99.5% |
| 8 | 0 | 12 | 11 | 23 | 1,497 | 99.5% |
| 9 | 2 | 14 | 14 | 22.5 | 1,499 | 99.5% |
| 10 | 0 | 9 | 15 | 23 | 1,499 | 99.4% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
Evolution
Damage takenGO multipliers
- ×2.56
Grass - ×1.6
Electric
Fighting
Ground - ×0.625
Normal
Ice
Poison
Flying - ×0.39
Fire
Show all 18 types
Normal×0.625
Fire×0.39
Water×1
Electric×1.6
Grass×2.56
Ice×0.625
Fighting×1.6
Poison×0.625
Ground×1.6
Flying×0.625
Psychic×1
Bug×1
Rock×1
Ghost×1
Dragon×1
Dark×1
Steel×1
Fairy×1
Offensive matchupsBased on learnable moves









