- Attack
- 169
- Defense
- 190
- HP
- 177
100% CP
- Shadow RaidsLv20
- 1,302
- min 1,182
- Weather boostLv25
- 1,628
- min 1,478
- MaxLv50
- 2,577
- Lv40 2,279
At a glance
Basics
Shadow Ninetales is a Fire-type Pokémon. Its 100% IV CP is 1,302 at level 20 (Shadow Raids), 1,628 at weather-boosted level 25 and up to 2,577 at level 50. It is weak to Water/Ground/Rock attacks (1.6×). It resists Fire/Grass/Ice/Bug/Steel/Fairy attacks. In raids, Fire Spin + Weather Ball is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 3 km you walk together.
- Category
- Fox Pokémon
- Buddy distance
- 3 km
- Second Charged Attack
- 60,000 Stardust · 60 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 2,577 / 2,608
- Shadow modifiers
- Attack ×1.2, Defense ×0.83 in battle (not shown in CP)
Ninetales casts a sinister light from its bright red eyes to gain total control over its foe's mind. This Pokémon is said to live for a thousand years.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- Shadow Pokémon: when to purifyShadow Pokémon have 1.2× Attack but also take more damage, and they cost 1.2× Stardust and Candy to power up.
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
Best movesetsLv40 · 15/15/15 IVs
- 1
Fire Spin
Weather BallBest100% efficiency14.0TDO 318 - 2
Fire Spin
Overheat97% efficiency13.6TDO 308 - 3
Ember*
Weather Ball93% efficiency13.1TDO 296 - 4
Fire Spin
Flamethrower*91% efficiency12.7TDO 288 - 5
Fire Spin
Fire Blast*91% efficiency12.7TDO 288
Top 5 of 27 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Shadow modifiers (1.2× Attack, 0.83× Defense) are included. Against a specific boss, moves of the types it's weak to do more. * Exclusive moves require an Elite TM.
Learnable moves
Fast Attack3
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Fire SpinBestFire · 1s · STAB | 13 | +9 | 15.6 | 9 |
Ember*Fire · 1s · STAB | 10 | +10 | 12 | 10 |
Feint AttackDark · 1s | 11 | +10 | 11 | 10 |
Charged Attack9
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Weather BallBestFire · 1.5s · STAB | 55 | 33 | 44 | 2 |
OverheatFire · 4s · STAB | 160 | 100 | 48 | 1.92 |
Fire Blast*Fire · 4s · STAB | 140 | 100 | 42 | 1.68 |
Flamethrower*Fire · 2s · STAB | 65 | 50 | 39 | 1.56 |
Heat WaveFire · 3s · STAB | 95 | 100 | 38 | 1.14 |
Solar BeamGrass · 5s | 180 | 100 | 36 | 1.8 |
Scorching SandsGround · 3s | 90 | 50 | 30 | 1.8 |
PsyshockPsychic · 2.5s | 60 | 33 | 24 | 1.82 |
Energy Ball*Grass · 4s | 90 | 50 | 22.5 | 1.8 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
- * Exclusive move: a move that was only available during events such as Community Day. It now requires an Elite TM.
Calculate with your Pokémon
Move the sliders or enter a CP and Shadow Ninetales's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 131.9
- Actual Defense
- 102.1
- Actual HP
- 114
Actual stat = (base stat + IV) × level multiplier. Shadow ×1.2 Attack and ×0.83 Defense are included (not in the in-game CP). Level 51 is the Best Buddy boost.
Move performance at these stats
Fire Spin
Weather BallBest100% efficiencyThis is the best moveset at these stats. That's 78% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 270,000
- Candy
- 312
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 2,279 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 15 | 15 | 25 | 1,495 | 100.0% |
| 2 | 1 | 15 | 14 | 25 | 1,500 | 99.8% |
| 3 | 1 | 13 | 15 | 25 | 1,497 | 99.6% |
| 4 | 0 | 10 | 13 | 25.5 | 1,499 | 99.5% |
| 5 | 0 | 14 | 15 | 25 | 1,492 | 99.5% |
| 6 | 0 | 13 | 10 | 25.5 | 1,498 | 99.4% |
| 7 | 1 | 14 | 14 | 25 | 1,497 | 99.3% |
| 8 | 0 | 8 | 15 | 25.5 | 1,499 | 99.3% |
| 9 | 0 | 11 | 12 | 25.5 | 1,498 | 99.2% |
| 10 | 0 | 15 | 14 | 25 | 1,491 | 99.2% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Stage 1
- Shadow NinetalesViewing50 CandyBest moves
Fire Spin
Weather Ball
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×1.6
Water
Ground
Rock - ×0.625
Fire
Grass
Ice
Bug
Steel
Fairy
Show all 18 types
Normal×1
Fire×0.625
Water×1.6
Electric×1
Grass×0.625
Ice×0.625
Fighting×1
Poison×1
Ground×1.6
Flying×1
Psychic×1
Bug×0.625
Rock×1.6
Ghost×1
Dragon×1
Dark×1
Steel×0.625
Fairy×0.625
Offensive matchupsBased on learnable moves













FireSTAB 1.2×Ember · Fire Spin · Fire Blast · Flamethrower · Heat Wave · Overheat · Weather BallSuper effective ×1.6
Grass
Ice
Bug
Steel
GroundScorching SandsSuper effective ×1.6
Fire
Electric
Poison
Rock
Steel
GrassSolar Beam · Energy BallSuper effective ×1.6
Water
Ground
Rock
DarkFeint AttackSuper effective ×1.6
Psychic
Ghost
PsychicPsyshockSuper effective ×1.6
Fighting
Poison
Events1 past
No upcoming events are known yet.
- 2026.02.01Community Day: Vulpix, Alolan Vulpix · Exclusive move: Energy Ball

