- Attack
- 270
- Defense
- 228
- HP
- 205
100% CP
- Shadow RaidsLv20
- 2,351
- min 2,188
- Weather boostLv25
- 2,939
- min 2,736
- MaxLv50
- 4,652
- Lv40 4,115
At a glance
Basics
Shadow Kyogre is a Water-type Pokémon. Its 100% IV CP is 2,351 at level 20 (Shadow Raids), 2,939 at weather-boosted level 25 and up to 4,652 at level 50. It is weak to Electric/Grass attacks (1.6×). It resists Fire/Water/Ice/Steel attacks. In raids, Waterfall + Origin Pulse is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 20 km you walk together.
- Category
- Sea Basin Pokémon
- Buddy distance
- 20 km
- Second Charged Attack
- 120,000 Stardust · 120 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 4,652 / 4,708
- Shadow modifiers
- Attack ×1.2, Defense ×0.83 in battle (not shown in CP)
Through Primal Reversion and with nature's full power, it will take back its true form. It can summon storms that cause the sea levels to rise.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- Shadow Pokémon: when to purifyShadow Pokémon have 1.2× Attack but also take more damage, and they cost 1.2× Stardust and Candy to power up.
- TMs and how to learn exclusive moves (Elite TMs and Community Day moves)Fast TMs and Charged TMs change a move at random, and they can't teach exclusive moves such as Community Day moves.
- Beating raids alone (how to use the solo simulator)Anyone can solo a 1-star raid, and six powered-up Pokémon of the boss's weakness types can solo a 3-star. 5-star raids usually need several players.
Best movesetsLv40 · 15/15/15 IVs
- 1
Waterfall
Origin Pulse*Best100% efficiency20.0TDO 615 - 2
Waterfall
Surf93% efficiency18.7TDO 574 - 3
Waterfall
Hydro Pump92% efficiency18.4TDO 566 - 4
Waterfall
Avalanche88% efficiency17.7TDO 544 - 5
Waterfall
Blizzard87% efficiency17.3TDO 533
Top 5 of 6 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Shadow modifiers (1.2× Attack, 0.83× Defense) are included. Against a specific boss, moves of the types it's weak to do more. * Exclusive moves require an Elite TM.
Learnable moves
Fast Attack1
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
WaterfallBestWater · 1s · STAB | 13 | +7 | 15.6 | 7 |
Charged Attack6
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Origin Pulse*BestWater · 1.5s · STAB | 120 | 100 | 96 | 1.44 |
SurfWater · 1.5s · STAB | 60 | 50 | 48 | 1.44 |
Hydro PumpWater · 3.5s · STAB | 135 | 100 | 46.3 | 1.62 |
BlizzardIce · 3s | 130 | 100 | 43.3 | 1.3 |
ThunderElectric · 2.5s | 100 | 100 | 40 | 1 |
AvalancheIce · 2.5s | 85 | 50 | 34 | 1.7 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
- * Exclusive move: a move that was only available during events such as Community Day. It now requires an Elite TM.
Calculate with your Pokémon
Move the sliders or enter a CP and Shadow Kyogre's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 204.3
- Actual Defense
- 121.0
- Actual HP
- 131
Actual stat = (base stat + IV) × level multiplier. Shadow ×1.2 Attack and ×0.83 Defense are included (not in the in-game CP). Level 51 is the Best Buddy boost.
Move performance at these stats
Waterfall
Origin Pulse*Best100% efficiencyThis is the best moveset at these stats. That's 75% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 270,000
- Candy
- 312
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 4,115 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 15 | 14 | 13.5 | 1,500 | 100.0% |
| 2 | 0 | 15 | 13 | 13.5 | 1,497 | 100.0% |
| 3 | 1 | 14 | 13 | 13.5 | 1,499 | 100.0% |
| 4 | 0 | 14 | 14 | 13.5 | 1,497 | 99.6% |
| 5 | 0 | 14 | 13 | 13.5 | 1,494 | 99.6% |
| 6 | 1 | 13 | 14 | 13.5 | 1,500 | 99.5% |
| 7 | 1 | 13 | 13 | 13.5 | 1,496 | 99.5% |
| 8 | 2 | 12 | 13 | 13.5 | 1,499 | 99.5% |
| 9 | 1 | 15 | 12 | 13.5 | 1,499 | 99.4% |
| 10 | 1 | 15 | 11 | 13.5 | 1,495 | 99.4% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
Evolution
Damage takenGO multipliers
- ×1.6
Electric
Grass - ×0.625
Fire
Water
Ice
Steel
Show all 18 types
Normal×1
Fire×0.625
Water×0.625
Electric×1.6
Grass×1.6
Ice×0.625
Fighting×1
Poison×1
Ground×1
Flying×1
Psychic×1
Bug×1
Rock×1
Ghost×1
Dragon×1
Dark×1
Steel×0.625
Fairy×1
Offensive matchupsBased on learnable moves








