- Attack
- 210
- Defense
- 210
- HP
- 225
100% CP
- RaidsLv20
- 1,865
- min 1,785
- Weather boostLv25
- 2,332
- min 2,231
- MaxLv50
- 3,691
- Lv40 3,265
At a glance
Basics
Jirachi is a Steel/Psychic-type Pokémon. Its 100% IV CP is 1,865 at level 20 (raids, eggs and research), 2,332 at weather-boosted level 25 and up to 3,691 at level 50. It is weak to Fire/Ground/Ghost/Dark attacks (1.6×). It resists Normal/Grass/Ice/Flying/Rock/Dragon/Steel/Fairy/Poison/Psychic attacks. In raids, Confusion + Doom Desire is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 20 km you walk together.
- Category
- Wish Pokémon
- Buddy distance
- 20 km
- Second Charged Attack
- 100,000 Stardust · 100 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 3,691 / 3,735
A legend states that Jirachi will make true any wish that is written on notes attached to its head when it awakens. If this Pokémon senses danger, it will fight without awakening.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- Beating raids alone (how to use the solo simulator)Anyone can solo a 1-star raid, and six powered-up Pokémon of the boss's weakness types can solo a 3-star. 5-star raids usually need several players.
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
Best movesetsLv40 · 15/15/15 IVs
- 1
Confusion
Doom DesireBest100% efficiency14.9TDO 558 - 2
Charge Beam
Doom Desire96% efficiency14.3TDO 534 - 3
Confusion
Aura Sphere93% efficiency13.9TDO 520 - 4
Confusion
Psychic88% efficiency13.1TDO 488 - 5
Charge Beam
Aura Sphere87% efficiency13.0TDO 487
Top 5 of 8 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
ConfusionBestPsychic · 1.5s · STAB | 19 | +14 | 15.2 | 9.3 |
Charge BeamElectric · 1s | 7 | +14 | 7 | 14 |
Charged Attack4
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Doom DesireBestSteel · 1.5s · STAB | 65 | 33 | 52 | 2.36 |
Aura SphereFighting · 2s | 100 | 50 | 50 | 2 |
PsychicPsychic · 3s · STAB | 95 | 50 | 38 | 2.28 |
Dazzling GleamFairy · 3.5s | 100 | 50 | 28.6 | 2 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Jirachi's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 134.4
- Actual Defense
- 134.4
- Actual HP
- 143
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Confusion
Doom DesireBest100% efficiencyThis is the best moveset at these stats. That's 79% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 3,265 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 10 | 13 | 17.5 | 1,500 | 100.0% |
| 2 | 0 | 8 | 15 | 17.5 | 1,500 | 99.8% |
| 3 | 0 | 11 | 12 | 17.5 | 1,500 | 99.7% |
| 4 | 3 | 14 | 15 | 17 | 1,498 | 99.6% |
| 5 | 1 | 8 | 13 | 17.5 | 1,500 | 99.6% |
| 6 | 0 | 9 | 14 | 17.5 | 1,500 | 99.5% |
| 7 | 0 | 9 | 13 | 17.5 | 1,497 | 99.5% |
| 8 | 2 | 15 | 15 | 17 | 1,494 | 99.5% |
| 9 | 0 | 14 | 8 | 17.5 | 1,498 | 99.5% |
| 10 | 0 | 12 | 10 | 17.5 | 1,497 | 99.4% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
Evolution
Damage takenGO multipliers
- ×1.6
Fire
Ground
Ghost
Dark - ×0.625
Normal
Grass
Ice
Flying
Rock
Dragon
Steel
Fairy - ×0.39
Poison
Psychic
Show all 18 types
Normal×0.625
Fire×1.6
Water×1
Electric×1
Grass×0.625
Ice×0.625
Fighting×1
Poison×0.39
Ground×1.6
Flying×0.625
Psychic×0.39
Bug×1
Rock×0.625
Ghost×1.6
Dragon×0.625
Dark×1.6
Steel×0.625
Fairy×0.625
Offensive matchupsBased on learnable moves












