- Attack
- 180
- Defense
- 102
- HP
- 312
100% CP
- RaidsLv20
- 1,361
- min 1,287
- Weather boostLv25
- 1,701
- min 1,609
- MaxLv50
- 2,693
- Lv40 2,382
At a glance
Basics
Drifblim is a Ghost/Flying-type Pokémon. Its 100% IV CP is 1,361 at level 20 (raids, eggs and research), 1,701 at weather-boosted level 25 and up to 2,693 at level 50. It is weak to Electric/Ice/Rock/Ghost/Dark attacks (1.6×). It resists Grass/Poison/Normal/Ground/Bug/Fighting attacks. In raids, Hex + Shadow Ball is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 5 km you walk together.
- Category
- Blimp Pokémon
- Buddy distance
- 5 km
- Second Charged Attack
- 75,000 Stardust · 75 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 2,693 / 2,725
The raw material for the gas inside its body is souls. When its body starts to deflate, it's thought to carry away people and Pokémon.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Hex
Shadow BallBest100% efficiency12.5TDO 331 - 2
Astonish
Shadow Ball96% efficiency12.1TDO 320 - 3
Hex
Mystical Fire82% efficiency10.2TDO 270 - 4
Astonish
Mystical Fire78% efficiency9.8TDO 259 - 5
Hex
Ominous Wind76% efficiency9.5TDO 253
Top 5 of 8 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
HexBestGhost · 1s · STAB | 8 | +13 | 9.6 | 13 |
AstonishGhost · 1s · STAB | 7 | +13 | 8.4 | 13 |
Charged Attack4
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Shadow BallBestGhost · 3s · STAB | 100 | 50 | 40 | 2.4 |
Mystical FireFire · 2s | 60 | 33 | 30 | 1.82 |
Ominous WindGhost · 2.5s · STAB | 55 | 33 | 26.4 | 2 |
Icy WindIce · 3.5s | 65 | 33 | 18.6 | 1.97 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Drifblim's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 116.5
- Actual Defense
- 69.9
- Actual HP
- 195
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Hex
Shadow BallBest100% efficiencyThis is the best moveset at these stats. That's 79% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 2,382 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 15 | 12 | 24 | 1,500 | 100.0% |
| 2 | 0 | 14 | 14 | 24 | 1,499 | 99.6% |
| 3 | 0 | 15 | 11 | 24 | 1,498 | 99.5% |
| 4 | 1 | 13 | 14 | 24 | 1,500 | 99.3% |
| 5 | 1 | 14 | 11 | 24 | 1,500 | 99.2% |
| 6 | 0 | 13 | 15 | 24 | 1,494 | 99.2% |
| 7 | 0 | 14 | 13 | 24 | 1,496 | 99.1% |
| 8 | 0 | 14 | 12 | 24 | 1,494 | 99.1% |
| 9 | 1 | 15 | 8 | 24 | 1,499 | 99.1% |
| 10 | 3 | 15 | 14 | 23.5 | 1,498 | 99.1% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Stage 1
- DrifblimViewing50 CandyBest moves
Hex
Shadow Ball
- Purified Pokémon need about 10% less Candy to evolve (e.g. 50 → 45 Candy).
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×1.6
Electric
Ice
Rock
Ghost
Dark - ×0.625
Grass
Poison - ×0.39
Normal
Ground
Bug - ×0.244
Fighting
Show all 18 types
Normal×0.39
Fire×1
Water×1
Electric×1.6
Grass×0.625
Ice×1.6
Fighting×0.244
Poison×0.625
Ground×0.39
Flying×1
Psychic×1
Bug×0.39
Rock×1.6
Ghost×1.6
Dragon×1
Dark×1.6
Steel×1
Fairy×1
Offensive matchupsBased on learnable moves










