- Attack
- 153
- Defense
- 136
- HP
- 155
100% CP
- RaidsLv20
- 960
- min 902
- Weather boostLv25
- 1,200
- min 1,128
- MaxLv50
- 1,900
- Lv40 1,681
At a glance
Basics
Gloom is a Grass/Poison-type Pokémon. Its 100% IV CP is 960 at level 20 (raids, eggs and research), 1,200 at weather-boosted level 25 and up to 1,900 at level 50. It is weak to Fire/Ice/Flying/Psychic attacks (1.6×). It resists Water/Electric/Fighting/Fairy/Grass attacks. In raids, Razor Leaf + Sludge Bomb is its strongest moveset (level 40, 100% IVs). It can evolve into Vileplume, Bellossom. As your buddy, it earns 1 Candy every 3 km you walk together.
- Category
- Weed Pokémon
- Buddy distance
- 3 km
- Second Charged Attack
- 50,000 Stardust · 50 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 1,900 / 1,923
Gloom releases a foul fragrance from the pistil of its flower. When faced with danger, the stench worsens. If this Pokémon is feeling calm and secure, it does not release its usual stinky aroma.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Razor Leaf
Sludge BombBest100% efficiency10.1TDO 179 - 2
Acid
Sludge Bomb100% efficiency10.0TDO 178 - 3
Razor Leaf
Petal Blizzard92% efficiency9.3TDO 165 - 4
Acid
Petal Blizzard91% efficiency9.2TDO 163 - 5
Razor Leaf
Moonblast83% efficiency8.4TDO 149
Top 5 of 6 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Razor LeafBestGrass · 1s · STAB | 13 | +7 | 15.6 | 7 |
AcidPoison · 1s · STAB | 11 | +10 | 13.2 | 10 |
Charged Attack3
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Sludge BombBestPoison · 2.5s · STAB | 85 | 50 | 40.8 | 2.04 |
Petal BlizzardGrass · 2.5s · STAB | 110 | 100 | 52.8 | 1.32 |
MoonblastFairy · 4s | 130 | 100 | 32.5 | 1.3 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Gloom's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 100.4
- Actual Defense
- 90.2
- Actual HP
- 101
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Razor Leaf
Sludge BombBest100% efficiencyThis is the best moveset at these stats. That's 75% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 1,681 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 12 | 14 | 39.5 | 1,500 | 100.0% |
| 2 | 0 | 13 | 15 | 39 | 1,499 | 100.0% |
| 3 | 0 | 14 | 14 | 39 | 1,499 | 99.9% |
| 4 | 0 | 15 | 15 | 38.5 | 1,498 | 99.8% |
| 5 | 0 | 15 | 14 | 38.5 | 1,493 | 99.8% |
| 6 | 1 | 14 | 14 | 38.5 | 1,498 | 99.8% |
| 7 | 0 | 15 | 13 | 39 | 1,500 | 99.8% |
| 8 | 0 | 15 | 12 | 39 | 1,495 | 99.8% |
| 9 | 1 | 14 | 12 | 39 | 1,500 | 99.8% |
| 10 | 1 | 15 | 15 | 38 | 1,497 | 99.7% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Stage 1
- GloomViewing25 CandyBest moves
Razor Leaf
Sludge Bomb
- Purified Pokémon need about 10% less Candy to evolve (e.g. 25 → 22 Candy).
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×1.6
Fire
Ice
Flying
Psychic - ×0.625
Water
Electric
Fighting
Fairy - ×0.39
Grass
Show all 18 types
Normal×1
Fire×1.6
Water×0.625
Electric×0.625
Grass×0.39
Ice×1.6
Fighting×0.625
Poison×1
Ground×1
Flying×1.6
Psychic×1.6
Bug×1
Rock×1
Ghost×1
Dragon×1
Dark×1
Steel×1
Fairy×0.625
Offensive matchupsBased on learnable moves









