- Attack
- 236
- Defense
- 144
- HP
- 172
100% CP
- RaidsLv20
- 1,544
- min 1,469
- Weather boostLv25
- 1,930
- min 1,837
- MaxLv50
- 3,056
- Lv40 2,703
At a glance
Basics
Lucario is a Fighting/Steel-type Pokémon. Its 100% IV CP is 1,544 at level 20 (raids, eggs and research), 1,930 at weather-boosted level 25 and up to 3,056 at level 50. It is weak to Fire/Fighting/Ground attacks (1.6×). It resists Normal/Grass/Ice/Dragon/Dark/Steel/Poison/Bug/Rock attacks. In raids, Force Palm + Aura Sphere is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 5 km you walk together.
- Category
- Aura Pokémon
- Buddy distance
- 5 km
- Second Charged Attack
- 75,000 Stardust · 75 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 3,056 / 3,092
Lucario reads its opponent's feelings with its aura waves. It finds out things it would rather not know, so it gets stressed out easily.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- TMs and how to learn exclusive moves (Elite TMs and Community Day moves)Fast TMs and Charged TMs change a move at random, and they can't teach exclusive moves such as Community Day moves.
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
Best movesetsLv40 · 15/15/15 IVs
- 1
Force Palm*
Aura SphereBest100% efficiency20.1TDO 412 - 2
Counter
Aura Sphere92% efficiency18.4TDO 377 - 3
Force Palm*
Meteor Mash91% efficiency18.2TDO 373 - 4
Bullet Punch
Aura Sphere90% efficiency18.0TDO 369 - 5
Counter
Meteor Mash85% efficiency17.1TDO 350
Top 5 of 24 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more. * Exclusive moves require an Elite TM.
Learnable moves
Fast Attack3
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Force Palm*BestFighting · 1s · STAB | 10 | +16 | 12 | 16 |
CounterFighting · 1s · STAB | 13 | +9 | 15.6 | 9 |
Bullet PunchSteel · 1s · STAB | 10 | +11 | 12 | 11 |
Charged Attack8
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Aura SphereBestFighting · 2s · STAB | 100 | 50 | 60 | 2.4 |
Close CombatFighting · 2.5s · STAB | 105 | 100 | 50.4 | 1.26 |
Flash CannonSteel · 2.5s · STAB | 100 | 100 | 48 | 1.2 |
Meteor MashSteel · 2.5s · STAB | 100 | 50 | 48 | 2.4 |
Blaze KickFire · 1s | 40 | 33 | 40 | 1.21 |
Shadow BallGhost · 3s | 100 | 50 | 33.3 | 2 |
Power-Up PunchFighting · 2s · STAB | 50 | 33 | 30 | 1.82 |
Thunder PunchElectric · 2s | 50 | 33 | 25 | 1.52 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
- * Exclusive move: a move that was only available during events such as Community Day. It now requires an Elite TM.
Calculate with your Pokémon
Move the sliders or enter a CP and Lucario's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 149.9
- Actual Defense
- 95.0
- Actual HP
- 111
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Force Palm*
Aura SphereBest100% efficiencyThis is the best moveset at these stats. That's 75% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 2,703 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 1 | 15 | 15 | 20.5 | 1,494 | 100.0% |
| 2 | 0 | 13 | 11 | 21 | 1,499 | 99.8% |
| 3 | 2 | 14 | 15 | 20.5 | 1,496 | 99.8% |
| 4 | 0 | 10 | 15 | 21 | 1,500 | 99.7% |
| 5 | 1 | 12 | 11 | 21 | 1,500 | 99.6% |
| 6 | 0 | 15 | 15 | 20.5 | 1,488 | 99.6% |
| 7 | 3 | 13 | 15 | 20.5 | 1,498 | 99.6% |
| 8 | 0 | 14 | 10 | 21 | 1,499 | 99.6% |
| 9 | 2 | 15 | 14 | 20.5 | 1,497 | 99.5% |
| 10 | 0 | 11 | 13 | 21 | 1,497 | 99.4% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Stage 1
- LucarioViewing50 CandyBest moves
Force Palm
Aura Sphere
- Mega Energy comes from Mega Raids and walking with your buddy. After the first Mega Evolution, it takes less energy next time.
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×1.6
Fire
Fighting
Ground - ×0.625
Normal
Grass
Ice
Dragon
Dark
Steel - ×0.39
Poison
Bug
Rock
Show all 18 types
Normal×0.625
Fire×1.6
Water×1
Electric×1
Grass×0.625
Ice×0.625
Fighting×1.6
Poison×0.39
Ground×1.6
Flying×1
Psychic×1
Bug×0.39
Rock×0.39
Ghost×1
Dragon×0.625
Dark×0.625
Steel×0.625
Fairy×1
Offensive matchupsBased on learnable moves












FightingSTAB 1.2×Counter · Force Palm · Close Combat · Power-Up Punch · Aura SphereSuper effective ×1.6
Normal
Ice
Rock
Dark
Steel
SteelSTAB 1.2×Bullet Punch · Flash Cannon · Meteor MashSuper effective ×1.6
Ice
Rock
Fairy
FireBlaze KickSuper effective ×1.6
Grass
Ice
Bug
Steel
GhostShadow BallSuper effective ×1.6
Psychic
Ghost
ElectricThunder PunchSuper effective ×1.6
Water
Flying

