- Attack
- 210
- Defense
- 210
- HP
- 225
100% CP
- RaidsLv20
- 1,865
- min 1,785
- Weather boostLv25
- 2,332
- min 2,231
- MaxLv50
- 3,691
- Lv40 3,265
At a glance
Basics
Victini is a Psychic/Fire-type Pokémon. Its 100% IV CP is 1,865 at level 20 (raids, eggs and research), 2,332 at weather-boosted level 25 and up to 3,691 at level 50. It is weak to Water/Ground/Rock/Ghost/Dark attacks (1.6×). It resists Fire/Grass/Ice/Fighting/Psychic/Steel/Fairy attacks. In raids, Quick Attack + V-create is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 20 km you walk together.
- Category
- Victory Pokémon
- Buddy distance
- 20 km
- Second Charged Attack
- 100,000 Stardust · 100 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 3,691 / 3,735
When it shares the infinite energy it creates, that being's entire body will be overflowing with power.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- Beating raids alone (how to use the solo simulator)Anyone can solo a 1-star raid, and six powered-up Pokémon of the boss's weakness types can solo a 3-star. 5-star raids usually need several players.
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
Best movesetsLv40 · 15/15/15 IVs
- 1
Quick Attack
V-createBest100% efficiency15.9TDO 595 - 2
Confusion
V-create99% efficiency15.7TDO 588 - 3
Confusion
Overheat83% efficiency13.2TDO 493 - 4
Quick Attack
Overheat82% efficiency13.1TDO 489 - 5
Confusion
Psychic82% efficiency13.1TDO 488
Top 5 of 10 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Quick AttackBestNormal · 1s | 10 | +13 | 10 | 13 |
ConfusionPsychic · 1.5s · STAB | 19 | +14 | 15.2 | 9.3 |
Charged Attack5
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
V-createBestFire · 3s · STAB | 105 | 33 | 42 | 3.82 |
OverheatFire · 4s · STAB | 160 | 100 | 48 | 1.92 |
Focus BlastFighting · 3.5s | 140 | 100 | 40 | 1.4 |
PsychicPsychic · 3s · STAB | 95 | 50 | 38 | 2.28 |
PsyshockPsychic · 2.5s · STAB | 60 | 33 | 28.8 | 2.18 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Victini's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 134.4
- Actual Defense
- 134.4
- Actual HP
- 143
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Confusion
V-createBest100% efficiencyThis is the best moveset at these stats. That's 79% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 3,265 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 10 | 13 | 17.5 | 1,500 | 100.0% |
| 2 | 0 | 8 | 15 | 17.5 | 1,500 | 99.8% |
| 3 | 0 | 11 | 12 | 17.5 | 1,500 | 99.7% |
| 4 | 3 | 14 | 15 | 17 | 1,498 | 99.6% |
| 5 | 1 | 8 | 13 | 17.5 | 1,500 | 99.6% |
| 6 | 0 | 9 | 14 | 17.5 | 1,500 | 99.5% |
| 7 | 0 | 9 | 13 | 17.5 | 1,497 | 99.5% |
| 8 | 2 | 15 | 15 | 17 | 1,494 | 99.5% |
| 9 | 0 | 14 | 8 | 17.5 | 1,498 | 99.5% |
| 10 | 0 | 12 | 10 | 17.5 | 1,497 | 99.4% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
Evolution
Damage takenGO multipliers
- ×1.6
Water
Ground
Rock
Ghost
Dark - ×0.625
Fire
Grass
Ice
Fighting
Psychic
Steel
Fairy
Show all 18 types
Normal×1
Fire×0.625
Water×1.6
Electric×1
Grass×0.625
Ice×0.625
Fighting×0.625
Poison×1
Ground×1.6
Flying×1
Psychic×0.625
Bug×1
Rock×1.6
Ghost×1.6
Dragon×1
Dark×1.6
Steel×0.625
Fairy×0.625
Offensive matchupsBased on learnable moves










