- Attack
- 150
- Defense
- 136
- HP
- 163
100% CP
- RaidsLv20
- 965
- min 907
- Weather boostLv25
- 1,206
- min 1,134
- MaxLv50
- 1,910
- Lv40 1,689
At a glance
Basics
Persian is a Normal-type Pokémon. Its 100% IV CP is 965 at level 20 (raids, eggs and research), 1,206 at weather-boosted level 25 and up to 1,910 at level 50. It is weak to Fighting attacks (1.6×). It resists Ghost attacks. In raids, Scratch + Play Rough is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 3 km you walk together.
- Category
- Classy Cat Pokémon
- Buddy distance
- 3 km
- Second Charged Attack
- 50,000 Stardust · 50 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 1,910 / 1,932
Persian has six bold whiskers that give it a look of toughness. The whiskers sense air movements to determine what is in the Pokémon's surrounding vicinity. It becomes docile if grabbed by the whiskers.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Scratch
Play RoughBest100% efficiency8.4TDO 155 - 2
Scratch
Foul Play100% efficiency8.3TDO 155 - 3
Feint Attack
Play Rough96% efficiency8.0TDO 149 - 4
Feint Attack
Foul Play95% efficiency8.0TDO 148 - 5
Scratch
Payback95% efficiency7.9TDO 147
Top 5 of 10 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
ScratchBestNormal · 0.5s · STAB | 6 | +4 | 14.4 | 8 |
Feint AttackDark · 1s | 11 | +10 | 11 | 10 |
Charged Attack5
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Play RoughBestFairy · 3s | 90 | 50 | 30 | 1.8 |
PaybackDark · 2s | 95 | 100 | 47.5 | 0.95 |
Foul PlayDark · 2s | 70 | 50 | 35 | 1.4 |
Power GemRock · 3s | 80 | 50 | 26.7 | 1.6 |
Night Slash*Dark · 2s | 45 | 33 | 22.5 | 1.36 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
- * Exclusive move: a move that was only available during events such as Community Day. It now requires an Elite TM.
Calculate with your Pokémon
Move the sliders or enter a CP and Persian's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 98.6
- Actual Defense
- 90.2
- Actual HP
- 106
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Scratch
Foul PlayBest100% efficiencyThis is the best moveset at these stats. That's 89% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 1,689 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 14 | 13 | 39 | 1,500 | 100.0% |
| 2 | 0 | 14 | 15 | 38.5 | 1,498 | 100.0% |
| 3 | 0 | 15 | 14 | 38.5 | 1,498 | 99.9% |
| 4 | 2 | 15 | 15 | 37.5 | 1,500 | 99.8% |
| 5 | 0 | 10 | 15 | 39.5 | 1,499 | 99.5% |
| 6 | 0 | 11 | 14 | 39.5 | 1,500 | 99.4% |
| 7 | 0 | 12 | 15 | 39 | 1,498 | 99.4% |
| 8 | 0 | 13 | 14 | 39 | 1,499 | 99.3% |
| 9 | 0 | 13 | 13 | 39 | 1,495 | 99.3% |
| 10 | 0 | 13 | 15 | 38.5 | 1,493 | 99.3% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Stage 1
- PersianViewing50 CandyBest moves
Scratch
Play Rough
- Purified Pokémon need about 10% less Candy to evolve (e.g. 50 → 45 Candy).
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×1.6
Fighting - ×0.39
Ghost
Show all 18 types
Normal×1
Fire×1
Water×1
Electric×1
Grass×1
Ice×1
Fighting×1.6
Poison×1
Ground×1
Flying×1
Psychic×1
Bug×1
Rock×1
Ghost×0.39
Dragon×1
Dark×1
Steel×1
Fairy×1
Offensive matchupsBased on learnable moves










