- Attack
- 92
- Defense
- 78
- HP
- 120
100% CP
- RaidsLv20
- 427
- min 389
- Weather boostLv25
- 534
- min 486
- MaxLv50
- 846
- Lv40 748
At a glance
Basics
Meowth is a Normal-type Pokémon. Its 100% IV CP is 427 at level 20 (raids, eggs and research), 534 at weather-boosted level 25 and up to 846 at level 50. It is weak to Fighting attacks (1.6×). It resists Ghost attacks. In raids, Bite + Body Slam is its strongest moveset (level 40, 100% IVs). It evolves into Persian with 50 Candy. As your buddy, it earns 1 Candy every 3 km you walk together.
- Category
- Scratch Cat Pokémon
- Buddy distance
- 3 km
- Second Charged Attack
- 50,000 Stardust · 50 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 846 / 856
Meowth withdraws its sharp claws into its paws to slinkily sneak about without making any incriminating footsteps. For some reason, this Pokémon loves shiny coins that glitter with light.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- TMs and how to learn exclusive moves (Elite TMs and Community Day moves)Fast TMs and Charged TMs change a move at random, and they can't teach exclusive moves such as Community Day moves.
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
Best movesetsLv40 · 15/15/15 IVs
- 1
Bite
Body Slam*Best100% efficiency5.7TDO 49 - 2
Scratch
Body Slam*100% efficiency5.7TDO 49 - 3
Bite
Foul Play99% efficiency5.7TDO 49 - 4
Scratch
Foul Play99% efficiency5.7TDO 49 - 5
Bite
Dark Pulse91% efficiency5.2TDO 45
Top 5 of 8 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more. * Exclusive moves require an Elite TM.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
BiteBestDark · 0.5s | 6 | +4 | 12 | 8 |
ScratchNormal · 0.5s · STAB | 6 | +4 | 14.4 | 8 |
Charged Attack4
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Body Slam*BestNormal · 2s · STAB | 50 | 33 | 30 | 1.82 |
Foul PlayDark · 2s | 70 | 50 | 35 | 1.4 |
Dark PulseDark · 3s | 80 | 50 | 26.7 | 1.6 |
Night SlashDark · 2s | 45 | 33 | 22.5 | 1.36 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
- * Exclusive move: a move that was only available during events such as Community Day. It now requires an Elite TM.
Calculate with your Pokémon
Move the sliders or enter a CP and Meowth's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 63.9
- Actual Defense
- 55.6
- Actual HP
- 80
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Bite
Body Slam*Best100% efficiencyThis is the best moveset at these stats. That's 88% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 748 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
Meowth only reaches CP 846 at level 50 with 100% IVs, so it can't reach this league's cap. In that case, higher IVs are better.
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 15 | 15 | 15 | 50 | 846 | 100.0% |
| 2 | 15 | 15 | 14 | 50 | 843 | 99.1% |
| 3 | 14 | 15 | 15 | 50 | 838 | 99.1% |
| 4 | 15 | 14 | 15 | 50 | 842 | 98.9% |
| 5 | 15 | 15 | 13 | 50 | 840 | 98.2% |
| 6 | 14 | 15 | 14 | 50 | 835 | 98.2% |
| 7 | 13 | 15 | 15 | 50 | 830 | 98.1% |
| 8 | 15 | 14 | 14 | 50 | 838 | 98.0% |
| 9 | 14 | 14 | 15 | 50 | 834 | 98.0% |
| 10 | 15 | 13 | 15 | 50 | 837 | 97.8% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Base
- MeowthViewingBest moves
Bite
Body Slam
- Purified Pokémon need about 10% less Candy to evolve (e.g. 50 → 45 Candy).
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×1.6
Fighting - ×0.39
Ghost
Show all 18 types
Normal×1
Fire×1
Water×1
Electric×1
Grass×1
Ice×1
Fighting×1.6
Poison×1
Ground×1
Flying×1
Psychic×1
Bug×1
Rock×1
Ghost×0.39
Dragon×1
Dark×1
Steel×1
Fairy×1
Offensive matchupsBased on learnable moves


Events2 past
No upcoming events are known yet.
- 2021.09.28Spotlight Hour: Alolan Meowth · 2× Candy for transferring
- 2020.11.17Spotlight Hour: Meowth · 2× Candy for catches

