- Attack
- 172
- Defense
- 160
- HP
- 260
100% CP
- Shadow RaidsLv20
- 1,464
- min 1,334
- Weather boostLv25
- 1,830
- min 1,668
- MaxLv50
- 2,896
- Lv40 2,562
At a glance
Basics
Shadow Throh is a Fighting-type Pokémon. Its 100% IV CP is 1,464 at level 20 (Shadow Raids), 1,830 at weather-boosted level 25 and up to 2,896 at level 50. It is weak to Flying/Psychic/Fairy attacks (1.6×). It resists Bug/Rock/Dark attacks. In raids, Low Kick + Focus Blast is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 5 km you walk together.
- Category
- Judo Pokémon
- Buddy distance
- 5 km
- Second Charged Attack
- 90,000 Stardust · 90 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 2,896 / 2,931
- Shadow modifiers
- Attack ×1.2, Defense ×0.83 in battle (not shown in CP)
When it encounters a foe bigger than itself, it wants to throw it. It changes belts as it gets stronger.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- Shadow Pokémon: when to purifyShadow Pokémon have 1.2× Attack but also take more damage, and they cost 1.2× Stardust and Candy to power up.
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
Best movesetsLv40 · 15/15/15 IVs
- 1
Low Kick
Focus BlastBest100% efficiency13.3TDO 371 - 2
Low Kick
Brick Break89% efficiency11.9TDO 329 - 3
Zen Headbutt
Focus Blast87% efficiency11.6TDO 322 - 4
Low Kick
Body Slam81% efficiency10.7TDO 299 - 5
Low Kick
Low Sweep79% efficiency10.5TDO 292
Top 5 of 8 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Shadow modifiers (1.2× Attack, 0.83× Defense) are included. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Low KickBestFighting · 0.5s · STAB | 5 | +5 | 12 | 10 |
Zen HeadbuttPsychic · 1s | 11 | +9 | 11 | 9 |
Charged Attack4
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Focus BlastBestFighting · 3.5s · STAB | 140 | 100 | 48 | 1.68 |
Brick BreakFighting · 1.5s · STAB | 40 | 33 | 32 | 1.45 |
Body SlamNormal · 2s | 50 | 33 | 25 | 1.52 |
Low SweepFighting · 2s · STAB | 40 | 33 | 24 | 1.45 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Shadow Throh's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 134.1
- Actual Defense
- 87.1
- Actual HP
- 164
Actual stat = (base stat + IV) × level multiplier. Shadow ×1.2 Attack and ×0.83 Defense are included (not in the in-game CP). Level 51 is the Best Buddy boost.
Move performance at these stats
Low Kick
Focus BlastBest100% efficiencyThis is the best moveset at these stats. That's 75% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 270,000
- Candy
- 312
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 2,562 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 2 | 15 | 15 | 22 | 1,498 | 100.0% |
| 2 | 0 | 13 | 13 | 22.5 | 1,500 | 99.9% |
| 3 | 0 | 12 | 14 | 22.5 | 1,499 | 99.9% |
| 4 | 0 | 13 | 12 | 22.5 | 1,498 | 99.9% |
| 5 | 0 | 14 | 11 | 22.5 | 1,499 | 99.9% |
| 6 | 0 | 14 | 10 | 22.5 | 1,496 | 99.9% |
| 7 | 0 | 11 | 15 | 22.5 | 1,497 | 99.9% |
| 8 | 0 | 15 | 9 | 22.5 | 1,498 | 99.9% |
| 9 | 2 | 14 | 15 | 22 | 1,494 | 99.4% |
| 10 | 3 | 13 | 15 | 22 | 1,498 | 99.4% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
Evolution
Damage takenGO multipliers
- ×1.6
Flying
Psychic
Fairy - ×0.625
Bug
Rock
Dark
Show all 18 types
Normal×1
Fire×1
Water×1
Electric×1
Grass×1
Ice×1
Fighting×1
Poison×1
Ground×1
Flying×1.6
Psychic×1.6
Bug×0.625
Rock×0.625
Ghost×1
Dragon×1
Dark×0.625
Steel×1
Fairy×1.6
Offensive matchupsBased on learnable moves








