- Attack
- 82
- Defense
- 155
- HP
- 127
100% CP
- Shadow RaidsLv20
- 537
- min 459
- Weather boostLv25
- 672
- min 574
- MaxLv50
- 1,064
- Lv40 941
At a glance
Basics
Shadow Ferroseed is a Grass/Steel-type Pokémon. Its 100% IV CP is 537 at level 20 (Shadow Raids), 672 at weather-boosted level 25 and up to 1,064 at level 50. It is most vulnerable to Fire attacks (2.56×) and also weak to Fighting attacks (1.6×). It resists Normal/Water/Electric/Poison/Psychic/Rock/Dragon/Steel/Fairy/Grass attacks. In raids, Tackle + Iron Head is its strongest moveset (level 40, 100% IVs). It evolves into Shadow Ferrothorn with 50 Candy. As your buddy, it earns 1 Candy every 3 km you walk together.
- Category
- Thorn Seed Pokémon
- Buddy distance
- 3 km
- Second Charged Attack
- 90,000 Stardust · 90 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 1,064 / 1,076
- Shadow modifiers
- Attack ×1.2, Defense ×0.83 in battle (not shown in CP)
It absorbs the iron it finds in the rock while clinging to the ceiling. It shoots spikes when in danger.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- Shadow Pokémon: when to purifyShadow Pokémon have 1.2× Attack but also take more damage, and they cost 1.2× Stardust and Candy to power up.
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
Best movesetsLv40 · 15/15/15 IVs
- 1
Tackle
Iron HeadBest100% efficiency6.1TDO 85 - 2
Metal Claw
Iron Head100% efficiency6.1TDO 85 - 3
Tackle
Gyro Ball99% efficiency6.0TDO 83 - 4
Metal Claw
Gyro Ball99% efficiency6.0TDO 83 - 5
Tackle
Flash Cannon97% efficiency5.9TDO 82
Top 5 of 6 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Shadow modifiers (1.2× Attack, 0.83× Defense) are included. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
TackleBestNormal · 0.5s | 5 | +5 | 10 | 10 |
Metal ClawSteel · 0.5s · STAB | 6 | +5 | 14.4 | 10 |
Charged Attack3
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Iron HeadBestSteel · 2s · STAB | 60 | 50 | 36 | 1.44 |
Flash CannonSteel · 2.5s · STAB | 100 | 100 | 48 | 1.2 |
Gyro BallSteel · 3.5s · STAB | 85 | 50 | 29.1 | 2.04 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Shadow Ferroseed's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 69.5
- Actual Defense
- 84.6
- Actual HP
- 84
Actual stat = (base stat + IV) × level multiplier. Shadow ×1.2 Attack and ×0.83 Defense are included (not in the in-game CP). Level 51 is the Best Buddy boost.
Move performance at these stats
Tackle
Iron HeadBest100% efficiencyThis is the best moveset at these stats. That's 85% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 270,000
- Candy
- 312
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 941 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
Shadow Ferroseed only reaches CP 1,064 at level 50 with 100% IVs, so it can't reach this league's cap. In that case, higher IVs are better.
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 15 | 15 | 15 | 50 | 1,064 | 100.0% |
| 2 | 15 | 14 | 15 | 50 | 1,061 | 99.4% |
| 3 | 15 | 15 | 14 | 50 | 1,060 | 99.2% |
| 4 | 14 | 15 | 15 | 50 | 1,053 | 99.0% |
| 5 | 15 | 13 | 15 | 50 | 1,057 | 98.8% |
| 6 | 15 | 14 | 14 | 50 | 1,057 | 98.6% |
| 7 | 14 | 14 | 15 | 50 | 1,050 | 98.4% |
| 8 | 15 | 15 | 13 | 50 | 1,056 | 98.3% |
| 9 | 15 | 12 | 15 | 50 | 1,054 | 98.2% |
| 10 | 14 | 15 | 14 | 50 | 1,049 | 98.1% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Base
- Shadow FerroseedViewingBest moves
Tackle
Iron Head
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×2.56
Fire - ×1.6
Fighting - ×0.625
Normal
Water
Electric
Poison
Psychic
Rock
Dragon
Steel
Fairy - ×0.39
Grass
Show all 18 types
Normal×0.625
Fire×2.56
Water×0.625
Electric×0.625
Grass×0.39
Ice×1
Fighting×1.6
Poison×0.625
Ground×1
Flying×1
Psychic×0.625
Bug×1
Rock×0.625
Ghost×1
Dragon×0.625
Dark×1
Steel×0.625
Fairy×0.625
Offensive matchupsBased on learnable moves




