- Attack
- 158
- Defense
- 223
- HP
- 179
100% CP
- RaidsLv20
- 1,326
- min 1,258
- Weather boostLv25
- 1,658
- min 1,572
- MaxLv50
- 2,624
- Lv40 2,321
At a glance
Basics
Ferrothorn is a Grass/Steel-type Pokémon. Its 100% IV CP is 1,326 at level 20 (raids, eggs and research), 1,658 at weather-boosted level 25 and up to 2,624 at level 50. It is most vulnerable to Fire attacks (2.56×) and also weak to Fighting attacks (1.6×). It resists Normal/Water/Electric/Poison/Psychic/Rock/Dragon/Steel/Fairy/Grass attacks. In raids, Metal Claw + Power Whip is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 3 km you walk together.
- Category
- Thorn Pod Pokémon
- Buddy distance
- 3 km
- Second Charged Attack
- 75,000 Stardust · 75 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 2,624 / 2,656
They attach themselves to cave ceilings, firing steel spikes at targets passing beneath them.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Metal Claw
Power WhipBest100% efficiency10.5TDO 334 - 2
Bullet Seed
Power Whip95% efficiency9.9TDO 318 - 3
Metal Claw
Flash Cannon85% efficiency8.9TDO 285 - 4
Metal Claw
Thunder79% efficiency8.2TDO 263 - 5
Metal Claw
Mirror Shot77% efficiency8.0TDO 257
Top 5 of 10 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Metal ClawBestSteel · 0.5s · STAB | 6 | +5 | 14.4 | 10 |
Bullet SeedGrass · 1s · STAB | 7 | +13 | 8.4 | 13 |
Charged Attack5
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Power WhipBestGrass · 2.5s · STAB | 90 | 50 | 43.2 | 2.16 |
Flash CannonSteel · 2.5s · STAB | 100 | 100 | 48 | 1.2 |
ThunderElectric · 2.5s | 100 | 100 | 40 | 1 |
Mirror ShotSteel · 2.5s · STAB | 50 | 33 | 24 | 1.82 |
Acid SprayPoison · 3s | 20 | 50 | 6.7 | 0.4 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Ferrothorn's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 103.4
- Actual Defense
- 142.2
- Actual HP
- 115
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Metal Claw
Power WhipBest100% efficiencyThis is the best moveset at these stats. That's 84% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 2,321 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 13 | 13 | 25 | 1,500 | 100.0% |
| 2 | 2 | 14 | 15 | 24.5 | 1,499 | 99.7% |
| 3 | 0 | 14 | 12 | 25 | 1,499 | 99.6% |
| 4 | 0 | 12 | 13 | 25 | 1,497 | 99.6% |
| 5 | 0 | 10 | 15 | 25 | 1,498 | 99.5% |
| 6 | 1 | 15 | 15 | 24.5 | 1,493 | 99.5% |
| 7 | 1 | 10 | 13 | 25 | 1,500 | 99.4% |
| 8 | 2 | 15 | 14 | 24.5 | 1,499 | 99.3% |
| 9 | 0 | 15 | 11 | 25 | 1,498 | 99.3% |
| 10 | 0 | 15 | 10 | 25 | 1,495 | 99.3% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Stage 1
- FerrothornViewing50 CandyBest moves
Metal Claw
Power Whip
- Purified Pokémon need about 10% less Candy to evolve (e.g. 50 → 45 Candy).
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×2.56
Fire - ×1.6
Fighting - ×0.625
Normal
Water
Electric
Poison
Psychic
Rock
Dragon
Steel
Fairy - ×0.39
Grass
Show all 18 types
Normal×0.625
Fire×2.56
Water×0.625
Electric×0.625
Grass×0.39
Ice×1
Fighting×1.6
Poison×0.625
Ground×1
Flying×1
Psychic×0.625
Bug×1
Rock×0.625
Ghost×1
Dragon×0.625
Dark×1
Steel×0.625
Fairy×0.625
Offensive matchupsBased on learnable moves








