- Attack
- 275
- Defense
- 211
- HP
- 205
100% CP
- Shadow RaidsLv20
- 2,307
- min 2,145
- Weather boostLv25
- 2,884
- min 2,682
- MaxLv50
- 4,565
- Lv40 4,038
At a glance
Basics
Shadow Zekrom is a Dragon/Electric-type Pokémon. Its 100% IV CP is 2,307 at level 20 (Shadow Raids), 2,884 at weather-boosted level 25 and up to 4,565 at level 50. It is weak to Ice/Ground/Dragon/Fairy attacks (1.6×). It resists Fire/Water/Grass/Flying/Steel/Electric attacks. In raids, Charge Beam + Fusion Bolt is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 20 km you walk together.
- Category
- Deep Black Pokémon
- Buddy distance
- 20 km
- Second Charged Attack
- 120,000 Stardust · 120 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 4,565 / 4,620
- Shadow modifiers
- Attack ×1.2, Defense ×0.83 in battle (not shown in CP)
Concealing itself in lightning clouds, it flies throughout the Unova region. It creates electricity in its tail.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- Shadow Pokémon: when to purifyShadow Pokémon have 1.2× Attack but also take more damage, and they cost 1.2× Stardust and Candy to power up.
- TMs and how to learn exclusive moves (Elite TMs and Community Day moves)Fast TMs and Charged TMs change a move at random, and they can't teach exclusive moves such as Community Day moves.
- Beating raids alone (how to use the solo simulator)Anyone can solo a 1-star raid, and six powered-up Pokémon of the boss's weakness types can solo a 3-star. 5-star raids usually need several players.
Best movesetsLv40 · 15/15/15 IVs
- 1
Charge Beam
Fusion Bolt*Best100% efficiency21.4TDO 614 - 2
Dragon Breath
Fusion Bolt*98% efficiency21.0TDO 600 - 3
Dragon Breath
Wild Charge95% efficiency20.4TDO 582 - 4
Charge Beam
Wild Charge94% efficiency20.2TDO 578 - 5
Dragon Breath
Outrage90% efficiency19.3TDO 551
Top 5 of 10 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Shadow modifiers (1.2× Attack, 0.83× Defense) are included. Against a specific boss, moves of the types it's weak to do more. * Exclusive moves require an Elite TM.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Charge BeamBestElectric · 1s · STAB | 7 | +14 | 8.4 | 14 |
Dragon BreathDragon · 0.5s · STAB | 6 | +4 | 14.4 | 8 |
Charged Attack5
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Fusion Bolt*BestElectric · 2s · STAB | 140 | 100 | 84 | 1.68 |
Wild ChargeElectric · 2.5s · STAB | 90 | 50 | 43.2 | 2.16 |
Flash CannonSteel · 2.5s | 100 | 100 | 40 | 1 |
OutrageDragon · 4s · STAB | 110 | 50 | 33 | 2.64 |
CrunchDark · 3s | 65 | 33 | 21.7 | 1.97 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
- * Exclusive move: a move that was only available during events such as Community Day. It now requires an Elite TM.
Calculate with your Pokémon
Move the sliders or enter a CP and Shadow Zekrom's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 207.9
- Actual Defense
- 112.5
- Actual HP
- 131
Actual stat = (base stat + IV) × level multiplier. Shadow ×1.2 Attack and ×0.83 Defense are included (not in the in-game CP). Level 51 is the Best Buddy boost.
Move performance at these stats
Charge Beam
Fusion Bolt*Best100% efficiencyThis is the best moveset at these stats. That's 76% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 270,000
- Candy
- 312
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 4,038 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 13 | 8 | 14 | 1,500 | 100.0% |
| 2 | 5 | 15 | 14 | 13.5 | 1,500 | 100.0% |
| 3 | 5 | 15 | 13 | 13.5 | 1,497 | 100.0% |
| 4 | 0 | 15 | 6 | 14 | 1,500 | 99.9% |
| 5 | 6 | 14 | 13 | 13.5 | 1,499 | 99.9% |
| 6 | 4 | 15 | 15 | 13.5 | 1,498 | 99.6% |
| 7 | 4 | 15 | 14 | 13.5 | 1,495 | 99.6% |
| 8 | 4 | 15 | 13 | 13.5 | 1,492 | 99.6% |
| 9 | 0 | 6 | 14 | 14 | 1,497 | 99.6% |
| 10 | 0 | 8 | 12 | 14 | 1,497 | 99.6% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
Evolution
Damage takenGO multipliers
- ×1.6
Ice
Ground
Dragon
Fairy - ×0.625
Fire
Water
Grass
Flying
Steel - ×0.39
Electric
Show all 18 types
Normal×1
Fire×0.625
Water×0.625
Electric×0.39
Grass×0.625
Ice×1.6
Fighting×1
Poison×1
Ground×1.6
Flying×0.625
Psychic×1
Bug×1
Rock×1
Ghost×1
Dragon×1.6
Dark×1
Steel×0.625
Fairy×1.6
Offensive matchupsBased on learnable moves









